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Chapter 3




Finally what I have been saving for last your statistics:
Level – Your current Level
XP – Short for Experience Points, the sole contributing factor to you gaining a level accumulated by defeating creatures and completing quests, and can go down if you are defeated by a creature or another player.
Attack – A statistic determining how good you are penetrating your target’s Defense. In combat terms: Your attack must be superior over your target’s defense or you will miss.
Defense – A statistic determining how good you are at thwarting your opponents attacks. In combat terms: Your defense must be superior over your targets attack to dodge attacks.
Armor – A statistic determining how much damage you can absorb from successful attacks, if your armor is greater than their damage you will absorb all but one damage. In combat terms: Your armor must be superior to your enemies damage to absorb all of your enemies attacks.
Damage – A statistic determining how much damage you deal to your target when an attack is successful. In combat terms: your damage must be superior to their armor deal damage to their hit points.
HP – Short for Hit Points, if your HP is reduced to 0 you lose the combat.
Gold – How much gold you have on hand.
Stamina – Your current stamina and Maximum stamina, your maximum stamina can be upgraded using FSP, and certain equipment can increase this also.
Bank – How much gold you have in your personal bank (explained later).
PvP Rating – Your PvP rating is increased and decreased by successful or failed PvP attempts and incoming attacks. There are some quests that require a minimum PvP rating to complete. The amount you increase or decrease is directly related to the PvP rating of your opponent.



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