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Irritating Gaming Trends





smokey4life
After reading this article: The 10 worst consumer tech trends not to long ago I thought of all the annoying quirks and schemes that have really made gaming take a turn for the worst. Here are some trends in order of most annoying to least

1. In-Game Advertising, yeah everyone complains about it but how many times do I need to be bombarded with ads when I play a game, as if ads on the internet weren't bad enough. In might be appropriate for sports games, being reminded to upgrade to a new Intel Core 2 processor, directed to watch the new Bee Movie, check out EA's Fantasy Football and be reminded to quench that case of the munchies with Tostidos Gold all while playing a one minute race in NFS: Carbon is very annoying.

2. Copy-Protection Schemes, I know developers have to protect their software from piracy but how bad does it have to be when legitimate users have to suffer. The latest scheme is online registration which forces players to log on to some corporate run server before they can play the game. CoH:OF and Bioshock I am looking at you. With all the problems Starforce is said to have caused I would have hoped that such protection schemes would get better.

3. A patch immediately upon release, nothing says a game was rushed more then a patch you have to download immediately upon installing the game. I know the first build is not always perfect but how tight of a schedule to devs have to be on if they need to release a game in an imperfect state. It does suck when the game wont run intialy on your system and you need to download an enormous patch at least 500MB in size.

4. Milking a series, Ubisoft is one of the biggest exploiters of this. While not new, it is a bothersome experience when publishers try to make cheap cash ins by quickly releasing sequels and games of the same series in a short time span. I mean how many Rainbow Six, Splinter Cell, Ghost Recon or versions of Resident Evil 4 do we need before people realize they are essentially playing the same game they were several years ago.

5. Lack of scalability of Modern Games, Back when BF1942 was released I was able to comfortably play that game with 256MB of RAM and Integrated Graphics at Medium settings. Even my friend with an even older integrated card and a Pentium III processor was still able to play at a decent frame rate. Even when Far Cry came out I still got the game running smoothly at Medium/Low settings on a GeForce FX 5200 PCI. Today PC games don't seem to even be playable on the low end graphic card segment which is now consuming more computer owners ever since PC builders have ditched graphic cards in their systems in favor of better processors. A good game should be scalable enough to be played on some levels of the low end segment and all levels of the mid-ranged segment not just be available to the top of the line consumers, i.e. Crysis, F.E.A.R. at release etc. Like consoles, PC games have to be more accessible to be successful.

6. Overhyped and Overrated Games, Nothing kicks you more in the balls to realize that the game you had been bragging to all you friends as the next best thing since Viagra really turned out to be an average game with a lot of hype and little to show for it. Even after keeping tabs on the development of a game for years it still won't live up to your expectations. In the end now game ever truly lives up to its hype. Most hyped games end up becoming great but not the awe aspiring game that will lead the people to the holy land.

7. Mic Spaming: Ever since Xbox included a mic with Xbox Live every one has had the need to chat. While communication with gamers is a big improvement over typing it still means that one out of every five servers you join is going to have that annoying kid wanting to cuss loudly every time they die or those prepubescent middle schoolers telling to many sex jokes. Just be glad there are mute features.

8. Gaming Addictions, people getting hooked on WoW are things that have caught the eye of media lately. In some countries special clincs are setup up to provide relief from the symptoms of withdrawal. This seems to me as a lack of self control, I can imagine the meetings now:
[Guy walks into room filled with people sitting in circle]
Guy: Hi, my name is Ted, [Puts PSP back into pocket]
Group: Hi Ted
Ted: I have been off the games for about [looks at watch] five minutes now, and I a recovering addict

What are some of your rants on the gaming industry?
RedPiano
I think that ads in games are only a serious issue in sports games because well(sports are for ads lets admit it.)

But in other games like shooters you may occasionally see an ad on a billboard or something but has that ever made you go out and buy that product?
smokey4life
RedPiano wrote:
I think that ads in games are only a serious issue in sports games because well(sports are for ads lets admit it.)

But in other games like shooters you may occasionally see an ad on a billboard or something but has that ever made you go out and buy that product?


Has any add truly made you go out and buy that product period!? I highly doubt it, they might make you aware of that product and in turn you might like it and go out and buy it but you obviously never have played "NFS: Carbon" that game is action packed with advertisements.
hlavco
I like ads in games if they're used well. If you have a billboard on a racetrack, it's realistic and adds to the scenery. If you have a logo in the corner of the loading screen, it's kind of annoying.There was a game for the N64 called Rush 2, and I thought their in-game advertising was funny. It was a racing game, and you could collect hidden objects on the tracks to unlock new cars. It was mostly floating keys to pick up, but sometimes you'd come across a giant Mountain Dew can. If you collected all the Mountain Dew cans in a particular track, you'd unlock a Mountain Dew-themed drag racer. I thought it was a cool addition, and the sound effect for grabbing the can was great.

The most annoying trend I've seen? Every single game takes place in Los Angeles. It's starting to die down, I think, but in the past three or four years, there have been countless LA-themed games. I could probably find my way around that city by now, and I've never even been off the East Coast.
bigdan
Number six is the worst. I remember buying Sin back in the day, it came with a patch CD in the pack! Laughing

Ads in games don't annoy me as much. I used to patch sports games and put in my own ad boards for stuff I like. I'm trying to do that for NBA Live 2006.
Daisie
Nbr 4... The milking... how many Sims are they going to make?! It's getting stupidly crazy and pointless.
Kaze_Mitoki
I agree with Daisie. what the heck?!

that, and expansion packs. THOSE are the WORST for me! yeah, you get new features. Yeah, it updates some shtuff. but it hogs more memory than a pregnant woman does food. (I am a woman, btw, it's not meant to be offensive it's meant to be funny.)
RubySlasher
A really annoying gaming trend lately is the surplus of realistic games with realistic characters.
I mean, WHO WANTS THAT?!!

...Oh yeah, almost everybody who buys games.




.
Vladalf
I hate the idea of Next-Gen Graphics. Every game has to have Next-Gen Graphics. Noone makes games for TODAY'S computers. They make games for TOMMOROW'S computers and that's pretty lame. Think about it in 2000, 2001, 2002 game developers were making games that worked on every PC and better on newer pc's not just for newer pc's.
And game developers like Ubisoft and Electronic Arts don't have anymore inspiration. All the games they make have plot like other games allready made. Only little independent game developers have inspiration and new ideas but they all get bought by the same EA and Ubisoft and become lame.
Pikokola
ok some reply for the 1st post....

1. I think game advert didn't bring a lot of pain, like hlavco had mentioned it before, It's can makes the "world of the game" to be more realistic... But, yes, I found it's annoying to always seeing ads while loading the game...

2. No mater how... using crack files usually faster and easier than registering the games ^^

3. Ok that suck... Everybody know that...

4. No comments

5. agree... No mater how good the game, If it's unplayable in my pc... It's worth nothing ^^ Moreover If it's crashed in the midway of story play because of Graphic issues, It's annoying....

6. Yeah, I don't know who first said that FF X-2 will turn out to be very good...

7. Lol o_0

8. XD The game center in my home city always full with people playing DotA, like there is no another game ^^
Agent ME
Vladalf wrote:
I hate the idea of Next-Gen Graphics. Every game has to have Next-Gen Graphics. Noone makes games for TODAY'S computers.

QFT.
That's why I've been mainly getting console games lately - I don't want to settle for games on low-quality graphic settings when I can play them on my console, which isn't even as powerful as my computer, but the developers fine-tuned the graphics to their best for the console's hardware and are usually better than what are on my computer.
smokey4life
Somehow i doubt that whatever console your using is not even close to as powerful and your computer if your not getting better quality graphics on your computer... i have a nGAGE geforce 500 megabyte x2 graphics card along with a dual core 2 gigahertz processor and 4 gigs of ddr2 memory and there is not a game out there that i cant play, and play with WAY better graphics and whatnot at that! Not one single console i have touched comes even CLOSE to comparing with my computers gaming capabilities to say the least. But i have to agree with Vladalf on this one, in order to be able to play most of the games built for todays technologies you have to pay and arm and a leg to do so. 2 nGAGE geforce 500 megabyte graphics cards wasnt exactly cheap nor was the memory. Unless you plan on building a pure powerhouse gaming machine i would say go with a console.
catscratches
next-gen graphics are irritating in another way too. The rush for next-gen graphics. Who actually cares? Do you want to play a game cause of the graphics or cause it's fun? But, well, I can't blame the developers wanting nice graphics. It's the graphics we look at on the outside of the box, we can't know the gameplay then. That's why I never want to buy a game I havn't test-played.
wombatrpgs
I'd say sequels are probably the most annoying one out there... It's clearly just a ploy to generate profits, and the gameplay simply can't carry more than what it was intended to do. In reality, the plot suffers terribly, if the first game had any closure. (For some games this is all right, but with others, it becomes ridiclous.
LostOverThere
I'm with wombatrpgs on this. Sequels nearly always suck except when the sequel is offering something completely different (Super Mario Galaxy for example)
catscratches
It's a little different with a sequel and a game that has the same characters but is very different seen from a game play point of view... Mario is a character that appears in many games but I wouldn't really call them sequels.
GeoS
May I add the dreaded Movie Tie-ins?
Perhaps similar to milking a series, but worse still, is the dreaded movie licensed game, of which we rarely so any real love or devotion of the material, spare perhaps a few start wars games and a paticular game based on The Chronicles of Riddick. But otherwise, they're dire. Games are seen by Hollywood as merchandize, rather than a separate artform.

Every time one reaches the sales top 10 chart, an innocent child dies because of exposure to such games. Think of that small child, as he loads his copy of Spongebob Squarepants into his gameboy... and resist ever buying a movie license game again. Unless I tell you to.

Wink
GeoS

p.s I'd disagree about RE4: Wii Edition (which I think you implied was just a cashcow). It was a welcome port that managed to improve on the original, and gave me personally a chance to play one of the best games of the last generation that I wouldn't have played otherwise.
wombatrpgs
GeoS wrote:
May I add the dreaded Movie Tie-ins?
Perhaps similar to milking a series, but worse still, is the dreaded movie licensed game, of which we rarely so any real love or devotion of the material, spare perhaps a few start wars games and a paticular game based on The Chronicles of Riddick. But otherwise, they're dire. Games are seen by Hollywood as merchandize, rather than a separate artform.


Actually, I'll change my vote. That's definitely the worst type of game. Has there ever really been a decent one?

Well, I guess the exception to that case is a game that uses the movie as a concept rather than a base. If the point of the game is to be a 'game' rather than to increase movie sales, there is a difference. I'd the worst one I can think of that violate that would be Cars. It's not so much movie or game as 'trap.' The whole point is to get a child obsessed with one 'brand,' so you're buying a whole product line.
PseudoKnight
I disagree with #3. I'd prefer a patch rather than no patch. No game is going to be perfect upon release, even if they took an extra year to develop it. I consider this a common misunderstanding on how game development works. What you should really be complaining about is broken games upon release WITHOUT a patch.
smokey4life
PseudoKnight wrote:
I disagree with #3. I'd prefer a patch rather than no patch. No game is going to be perfect upon release, even if they took an extra year to develop it. I consider this a common misunderstanding on how game development works. What you should really be complaining about is broken games upon release WITHOUT a patch.


Yes it is true that sometimes shit happens and therefor there has to be a fix for it... but how many hundreds of games have you bought and played without EVER needing a patch? The ratio of games ever needing a patch compared to games that need patches upon release are comical in comparison.....
PseudoKnight
Are you saying that there's more games that needed patching or more games that didn't need patching? I think your point was lost on me.
smokey4life
Im saying there are WAYYYY more games that you get without ever needing a patch compared to games that come WITH a patch included in the case. and if you read #3 you will also see that i said
Quote:
I know the first build is not always perfect but how tight of a schedule to devs have to be on if they need to release a game in an imperfect state. It does suck when the game wont run intialy on your system and you need to download an enormous patch at least 500MB in size.
PseudoKnight
That's the thing, no game is perfect. It's the nature of PC gaming. Patching is de facto. And developers are always on a tight schedule, working long hours, and being pressured by publishers. Many games that release too early are because of financial issues. #3 isn't a trend. It has always been. Current games' complexity doesn't help matters. Now THAT is a trend. Thank god for the arcade/indi market taking off with digital distribution.

I'm just saying a little understanding goes a long way. It's all about perspective. "Milking a series" or "giving gamers more of what they want"? Besides, often the alternatives to most of your complaints are no better. I'd like to see your suggestions to solve these problems.
eday2010
wombatrpgs wrote:
GeoS wrote:
May I add the dreaded Movie Tie-ins?


Actually, I'll change my vote. That's definitely the worst type of game. Has there ever really been a decent one?


Speaking strictly about consoles, there have been some, way back in the day. Hook was an excellent game on the SNES and Sega CD. Batman Returns on the SNES was quite good as well. A lot of licensed games are bad, but there used to be a ton of good ones (Cool Spot, Mickey Mania, Death Valley Rally). The main problem today is that 16-bit games were the best Wink

I gripe I have with video games today, as far as home consoles go (not handhelds), is that EVERYTHING has to be 3D. Why? 3D doesn't necessarily make something better. I truly miss good old 2D platform games, and for some reason they have not been made since the days of the Sega Saturn. I think there is still a place for good 2D platform/adventure games, and I don't want to have to buy a Nintendo DS to play them.
andy26
i think advertising in counter strike realy sucks on lots of maps their are ad banners it makes the game seem so cheap and fake, would you realy walk around some aztec terroist filled place and se an ad for intel nope, but in counter strike you do, it also annoys me when im hosting servers, because im advertising for free why cant i get paid for what im advertising Evil or Very Mad
HalfBloodPrince
I just got NFS ProStreet, and WOW...just, WOW...so many damn adds.

I think the only reason stupid EA made the game in a fixed track was so they could fill it with ads.

This game has the most ads I've seen, ever.
Magicman
Need for Speed has always had a lot of advertising in it but I think it has probably gotten worse recently. I have NFS:Underground 2 and the ads aren't that intrusive. I was also pleased to see that the ads in FIFA '08 for the Wii were for the most part either for FIFA, EA, or and end to racism.
eday2010
Well, what do you expect? Selling NFS for $60 isn't going to cover the millions it costs to develop the game, license the cars, package and ship the game. Instead of games taking 10-20 people to make like in the good old days of 16-bit awesomeness, it now takes several dozen people more time. So to recoup the high cost of making a game, they sell ad space. It's either that, or charge you more for the game. What would you rather have? Gamers keep demanding better graphics and more advanced games, so now you have to pay for it. Either by being bombarded in a racing game by ads, or by paying more. You pick.
Yjaxygames
Sometimes ads in games are good. In a soccergame like PES or FIFA, I would like to see a variety of real ads when I am playing a game. It looks more realistic. And in a game like GTA, real ads are good too, I won't mind if there are some ads in the city that are real.
HalfBloodPrince
But ProStreet is like, way overdone with ads...
eday2010
HalfBloodPrince wrote:
But ProStreet is like, way overdone with ads...


Probably because of the high cost of licensing real cars for the game. If thye didn't license those cars, people would complain that the cars aren't real and on and on. I'm sure licensing some of the fancier cars isn't at all cheap.
kicy
eday2010 wrote:
wombatrpgs wrote:
GeoS wrote:
May I add the dreaded Movie Tie-ins?


Actually, I'll change my vote. That's definitely the worst type of game. Has there ever really been a decent one?


Speaking strictly about consoles, there have been some, way back in the day. Hook was an excellent game on the SNES and Sega CD. Batman Returns on the SNES was quite good as well. A lot of licensed games are bad, but there used to be a ton of good ones (Cool Spot, Mickey Mania, Death Valley Rally). The main problem today is that 16-bit games were the best Wink

I gripe I have with video games today, as far as home consoles go (not handhelds), is that EVERYTHING has to be 3D. Why? 3D doesn't necessarily make something better. I truly miss good old 2D platform games, and for some reason they have not been made since the days of the Sega Saturn. I think there is still a place for good 2D platform/adventure games, and I don't want to have to buy a Nintendo DS to play them.


They never made any more (actual) mario games after the ones for gameboy, they rest are all trying to be original in some way... In addition, there is rarely any 2d games for consoles which suck.. the closest thing I had to 2d was putting a emulator on my xbox Wink
wombatrpgs
It's a tradeoff, really. Do you want to see the pointless sequels that do nothing but add extra levels, or get more original gameplay and plot? Personally, I think the ideal would be a sequel that had an original plot but moderately identical gameplay, perhaps with a few mroe elements, but nothing radical. You can reuse a lot of the engines this games have and use them in more original ways to keep the game interesting.
eday2010
What I would like to see is a game like New Super Mario Bros. on the Wii. 3D rendered characters and objects in a 2D platform game. It mixes some of the old with the new. To play 2D platform games these days, you need a portable system, which is what I will end up getting this year. If you've seen this user created HD Sonic 2 image, then fans of the old 2D platformers know that they can be made to look amazing, whether they are original games or remakes. There is no reason that every new Mario game and Sonic game on home consoles has to be 3D. Both excelled when they were 2D, and while Mario translated well into 3D, Sonic has not.

It's possible to make 2D platformers that are awesome today even though no one is trying. But I guess I'll have to get a DS to enjoy awesome 2D games again.
carlokes
Hi there,

About this topic:

Quote:
3. A patch immediately upon release, nothing says a game was rushed more then a patch you have to download immediately upon installing the game. I know the first build is not always perfect but how tight of a schedule to devs have to be on if they need to release a game in an imperfect state. It does suck when the game wont run intialy on your system and you need to download an enormous patch at least 500MB in size.


I completely agree with the OP. Nowadays the rush to get incomes is so big that games come out incomplete and we are made download a huge patch to fix that error. I understand that the costs behind the development of a game are high but honestly i lose the interest almost immediately on games in which i've spent a "buck" and get to some part where im stuck cause "the patch is coming" with the rest of it lol.

Stay Cool !!
misterXY
Kaze_Mitoki wrote:
I agree with Daisie. what the heck?!

that, and expansion packs. THOSE are the WORST for me! yeah, you get new features. Yeah, it updates some shtuff. but it hogs more memory than a pregnant woman does food. (I am a woman, btw, it's not meant to be offensive it's meant to be funny.)

omg its a woman! run! haha Futurama Laughing
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