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Video Editing Tutorial needed. Paying 800 Fri$

I need a Tutorial on Video Editing. Only Freeware can be used.

The tutorial need to be in detail, written for a complete novice, preferably with screen shots.

The Tutorial has to explain how to Cut parts of videos, Join videos, Cut out segments of a video and join the other parts.

How to Add transitions between videos that are joined.

How to add a picture at the beginning, middle and end of a clip with text written on it.

How to keep a watermark of text or image in a corner of the video.

How to change the size of the video in "video play area" size and in the video file size (ie. compress the video)

How to save the video in the same or smaller size of the original video after editing without significant quality loss.

Tutorial will have to give the details on the options that need to be set in the software and the sites to get the software from.

I would prefer if VirtualDub is used. Preferably no more than 3 softwares used.

The writer will have to answer any other questions I ask after the tutorial is submitted.

Half the payment will be given if all these are answered in the first submission of the Tutorial. The remaining half will be paid after the writer answers any additional questions that I would like answered in the Tutorial.

Any takers?
There are tons like this, use Google!!!

You're wasting you're time here!

You're either too lazy to find a decent tutorial or program or learn it yourself!!! The manual of a program usually explains these things very well!!! RTFM!!!
I don't think there is one that explains everything that I asked in one place... and using only freeware.
Hi Buddy Very Happy ,

You can download this software for video editing at
and Tutorial here it goes.

This is the first Jahshaka tutorial, and will be cleaned up later after we add the manual, when the site is finished. It is focused on getting started and creating your first movie! Its very rough but dont worry we will add pictures when we clean it up!

The first thing you will need to do is run the latest version of Jahshaka, as of this time that is Jahshaka 2.0RC3.


Once Jahshaka has started, you should be facing a blank desktop. Similar to your linux or windows desktop, this is where you manage all your media!

First step is to load a few clips onto the desktop. We will start with the clips in your Media folder.

1. Click the Load Clip button on the bottom of the blank desktop.
2. double click on Images
3. select beck.bmp

You shold now see Beck on the desktop... you can grab him and drag him around to make way for a few more clips you will need to load in.

Follow the same procedure above for the following clips:

earthtex.bmp, espn.bmp, espninterface.bmp and font.png

*be careful when dragging the font and espninterface around since you cant click on the invisible areas of the clip it may seem difficult.

If you loaded the wrong clip you can select it and hit delete. Dont worry, this wont actually erase the file - it will still be on disk for you to load back in later on if you like. Delete will only erase renders and we will get to that later on.


Ok, now you have some clips loaded up you can take a look at them in the player. You can do this by selecting each clip and hitting the Play Clip button. To return to the desktop, just click desktop in the left menu.


Our next step will be to create a simple animation - a open for the jahshaka promotion on ESPN!

To do this, first you need to get into the Animation Module, so click on Animation in the left menu. This brings you to the Animation module.

You will see a player box, a slider and a few green lcd boxes. This is where you set up your scene. If you look at the horizontal tabs, you will see that you are in the SCENE tab. You can always come back here to change the scene - and everything is non-destructuv so dont worry.

First thing we want to do is set the End Frame to 3 seconds. To do this, just click on the end frame lcd display and drag slowly to the left until the numbers read 00:03:00

You will notice that you can now select the diamond shaped slider in the middle of the screen and drag it from left to right, this is how you move through the scene or 'scrub' it.

Now, lets save the scene out just hit the save button, and type in a name ending in .jsf (thats jahshaka scene file) and then hit return. I will call mine espn.jsf


Ok, now for the fun part, lets grab a image from the desktop!

You will notice that the default layer is called World. To see it in action, simply check the small box to the left of it. You should see the background light up with a empty layer image. Thats the default image for all layers when you add them.

We want to set the background to be the beck image we loaded in earlier on, so make sure that the World layer is selected. You can do this by clicking on the World text and it should light up.

If you look to the right side of the screen, you should see a button called Get Desktop. This button lets you grab a image from the desktop into any selected layer.

With the world selected (it should be if you clicked on it and its highlighted in white) click on the get desktop button.

You will notice that the top half of the screen switched over to the desktop, but the bottom half is the animation module - this is to remind you where you are. If you get confused, just hit the animation button in the left menu and try again.

In order to grab the clipo, just click on the beck image. It should light up with a blue border around it. You will also see that the get desktop button is now red, and has changed to RETURN. Once you have selected beck, hit return.

You should now be back in the animation module, with beck as you background.


That was real easy, right! This is how you load clips into all the modules.

Now lets fill the scene out with a few more layers. To do this, you will see a button to the left of the world layer called ADD. Click on this button a a menu pops up with a few choices... were going to just add another layer for now, so click on the Layer option and you should see a small empty layer pop up on top of the background.

Fo]llow the same steps ypu followed to grab beck from the desktop, but this time highlight the empty Layer in thelyaers box first. This time we will be grabbing the earthtex image. So hit GRAB DESKTOP, select the earth texture, and hit RETURN.

Once your are back, you will see that you can click on the picture of the earth with your mouse and move it around.


We want to change this from a flat layer to a ball so it actually looks like the earh. In order to do this we need to get into the object properties box. To do this, click on the OBJECT tab, to the right of the SCENE tab.

You will see some options here, we are going to click on Sphere.

Now the earth layer actually looks like the earth! You can play around with moving and rotating it by clicking on the vertical tools to the left of the screen. The top one is move and the one underneath is rotate. The last one is scale.

You can also move the object around more accuratly using the AXIS tab. This gives you three sets of sliders that control moveing (translate), rotate ans scale on the three different axes (horizontla, vertical and depth.

If you mess things up you can just double click on the sliders lcd box and it will reset it back to zero. You can also go back to the OBJECT tab and hit reset.

You will want to position the world so you can see one of the continents. I set mine up so i can see Africa.


Lets add some text to the scene now. Text is just another layer, so we hit the ADD butoon and select 3D TEXT.

You will need to position the text so its centered on the screen and is just in front of the world - you do this by selecting the AXIS tab , dragging the X TRanslate slider to the left and the Z translate slider to the right. You can also scale it down a bit by dragging the x and y scale sliders slightly to the left.


Now lets add the rest of the scene!

Were going to add two more layers, one for the ESPN Interface and one for the text image. Once you have done this, drag the text interface's Z slider and bring it up close to you by dragging to the right. You will notice that it stops at 500 - to get past this click on the lcd and drag to the right to go over the default limits. Bring it up to around 750.

Ok, now we have our scene set up lets save it out before we animate it in case anyting goes wrong. Select the SCENE tab, and hit SAVE and then double-click on your filename - espn.jsf

If you want to take a snapshot of how things are going, you can click on the PHOTO button located on top of the GRAB DESKTOP button. If you click render by mistake, just hit it again to stop it. To look at your photo, go to the desktop and it will be in the top left hand corner underneat any images that are already there.


Ok, now we are going to bring the scene to life. We will start by hiding all the layers we dont want to see. You can do this by un-checking everything except for the world and the first layer you added (The one on top of the world layer).

To make things easier to understand, lets name this layer the earth. To do this, make sure its selected and hit the name button. Type earth in the pop-up box and hit return.

Now we can animate the earth layer! To do this, we first need to make sure we are at the first frame of the animation. Do this by dragging the main horizontal slider, the big one to the right of the vcr looking controls, to the far left. The green LCD should now be set to 00:00:00. We are going to call this slider the scrubber from now on to make things easier.

We are going to have the earth zoom in from outer space on to the scene. To do this, we will need go to the AXIS tab and drag the earths Translate Z slider to the far right. It stops at 500 - but we needs to go to 1000 so you have to click on the green lcd to the right of its z slider and drag that to the far right till it reaches 1000. The earth should dissapear off the screen.


We want to record this keyframe (position in a animation) so you need to hit the KEY button to the left of the PHOTO button in the middle-right side of the screen.

Now drag the scrubber slider so its in the middle and we will move the earth in and set another keyframe. Drag the z slider and move it back to zero to do this. You can also play with the rotation values as well so the earth will spin around on its way back in. Once you have positioned it hit the key button again.

Now you can drag the scrubber from left to right, or hit the play button, and the earth should fly in and then stop!

We want to do the same thing with the 3d text but we want it to fly in after the earth... so lets set that up.

Drag the scrubber to the far right so the earth is off the screen again. Then hit the checkbox for the 3dtext layer so it turns on, you should see it in the middle of the screen where you left it.

You are going to do the same thing you did for the earth - go to the AXIS tab and click on the trasnlate Z lcd and drag it to the right until the text dissapears off the screen. Then hit the KEY button to record this.

Since we want the text to wait a bit before moving in, we will set anothre keyframe for it out in space before bringing it in. To do this, drag the scrubber and move it about one third of the way to the right or to where the scrubbers lcd reads 00:01:00 and hit the kay button again.

If for some reason the text poped back up thats a bug, just move the scruuber again and it will go back to where it was before setting teh 2nd keyframe.

Then drag the scrubber to where its around 2/3rds the way or towhere its lcd reads 00:02:00. We can now move the text back in by draginfg its Z Translate slider to the left and positioning it just in front of the world and hitting the KEY button.

Now you can drag the scrubber from left to right and you should see the earth fly in followed by the jahshaka text!

If you messed up, just make sure the Earth layer is selected, click the OBJECT tab and hit reset and then animate it again!

Now lets turn on the ESPN interface by clicking its check box. You may want to name it ESPN to make things easier. Hit the play button and you should see your first animation rocking on the screen! You may want to sve it out as a backup.

Ok, we're not ready to sell it to ESPN just yet, now we want to add some fancy overlay graphics. To do this, turn on the lst layer you added, and name it textlayer so you can tell it from the 3DText.

You will want tomake sure the scrubber is back in its far left position. Then go to the AXIS box and move its Z Transalte to where its around 1000. Then move its translate X to the left to where its aroud -50.


Now we are going to fade it out! Go to the EFFECTS tab and you will see the transparency slider. You will want to drag this to where its round 35 so its slightly faded out.

Now we can animate it so it moves slowly from left to right as our animation plays. To do this just set a keyframe for it a 00:00:00 and then drag the scrubber to the far right and then move it to the right by dragging its AXIS X Translate to the right so it moves over but not off the screen. Then set another keyframe by hittiong the KEY button.

Now you can play it back and enjoy your creation!


In order to make your movie, you will now need to render it out. Dont worry, Jahshaka uses hardware rendering so it renders as fast as it play... although it usually slows down since we have to write the images to disk. To speed this up, we will switch over to the smallest file size whcih is uncompressed jpeg.

To do this, after you have saved your scene out, go to the desktop and hit the prefernces button. You will see a render quality slider, make sure this is set to the far left. Then go back to your animation, make sure the scrubber is also to the far left and hit the render button!

*hint - if your graphics card supports anti-aliasing turn on full scene aliasing (using your cards control panel - control for this will be added later on) and you will get a smooth looking animation!

You creation will now be visible as a clip on the desktop. Go to the dekstop, select it, and hit play to check it out!


If you are using linux you can use the player to create a mpeg animated clip of your creation using the utility menu. We will bring this functionality to windows soon.

Hope you enjoed the first tutorial, later on we will get into the other modules!
Hi Again Very Happy,

Jahshaka Effects Module

The Jahshaka effects module is evolving to be a first class, real time image processing application. The ability to stack and control multiple effects and save effects trees out to disk is accentuated by its ability to do both GPU and GPGPU image processing.

The Effects Module

The default panel that is opened with the effects module is the scene panel. This will let you load and save effect trees out, clear the tree, and modify the length of the animation by clicking and dragging in the ‘endframe’ box. You can also activate GPU effects (if available) and change the render mode.

The effects module uses the world layer as the base layer that effects are applied to. All effects are stacked on top of the world layer and each effect can have its own key-frameable animated values. To view the world layer, click the checkbox next to it in order to turn it on.

Step 1 – get an asset

In order to use the world layer you must first load an asset into the world layer from the desktop. You can do this by selecting the world layer and hitting the ‘Get Desktop’ button. Hitting the ‘Get desktop’ button will take you to the desktop where you can select an asset. If there are no assets on the desktop you can load an asset and select it before returning to the effects module.

To get an asset from the desktop you must first select it by clicking on it (this will highlight it) before returning.

Once an asset is selected on the desktop you hit the red ‘return’ button to return to the calling module – effects in this case. If the return button is no longer red – or visible - simply go back to the effects module and repeat the ‘get desktop’ procedure.

Step 2 – add a simple effect

We will start off by adding a basic effect, in this case we can use the Negative effect from the RT effects menu. To add it, simply click on the AddRT button, and click on RT Negative. You will see the Negative effect has been added to the list-box above the World layer and the image is now a negative.

You can take a photo of the new image by clicking the photo button located above the get desktop button. This will render a photo of the effect and place the output clip on the desktop. You will have to pop over to the desktop in order to check it out.

Jahshaka renders effects at video resolution by default. You can enable source image size rendering in order to render out your effects using the size of the base image. To do this set the ‘render using source res’ flag in the scene tab to true.

Step 3 – keyframes

We will now add another effect and animate it, this time we will use the real time fish eye. To add it to the tree click on the AddRT button and select Fisheye. Once you have done this you can experiment by dragging the Translate X and Y sliders around to move the fish eye, and the Rotate X slider to change the size of the fish eye.

To animate an effect you need to add multiple keyframes. Before doing this make sure the timeline slider (biggest slider on the screen located on top of the control panel) is at the far left (00:00:00). Then set the fisheye up and hit the ‘key’ button. This will record the current location of all the sliders at the current point in time.

Then move the timeline slider to the far right (00:03:09). Before setting another keyframe you will want to modify the fisheye values again – reposition it and adjust the size – and they hit the key button again. You can now scrub the timeline slider by clicking and dragging the tab on it and you should see your effect animate in real time. You can also scrub to the beginning and hit the render button to render the entire sequence out as a clip to the desktop.

You can also reposition and animate the world layer itself if you like in order to zoom in on a effect or just to get a different view. You can also keyframe the world layer’s attributes.

You can now save your effect tree out to disk. Simply select the ‘Scene’ panel and hit the save button and type a name in. Saved effects can be re-applied to any asset by simply loading them in and replacing the asset in the World layer.
H Again Very Happy

Table of Contents
Getting Started
Media Support
Loading Media
Adding Media to the Project
Playing and Navigating
Trimming, Splitting and Deleting
Project Multitrack
Cut Effects
Track Effects
Saving and Loading
Undo and Redo
Getting Started

To access the editor, click on the Editing button on the left hand side of the lower section of the Jahshaka window.



Before you use the editor for the first time, it is recommended that you configure it to your needs. To do this, you can go to the Settings page:

Here you can select your:

Normalisation - You can select either PAL or NTSC - generally, it is better to select the normalisation of your source material. For telecine material, it is suggested that you use PAL. It can only be changed prior to the inclusion of source material.
Deinterlace - There are a number of techniques available for deinterlacing and they are listed in order of CPU overhead requirements and quality. This should have no impact on progressive source material.
Rescaling - There are a number of techniques available for software scaling. These are listed in order of CPU overhead requirements. Note that while 'No Scaling' is provided, its use is not recomended and it will be overruled on a needs basis.
Resolution - Specifies the projects resolution - it can be useful to reduce this during the authoring phase, since it will reduce CPU usage in many cases.
Aspect Ratio - You can select your aspect ratio here - again, it is recommended that this matches your source material.
Audio Resampling - You may select either 44.1khz or 48khz stereo.

The remaining two items are not related to the project itself, but to the preview.

Audio Driver - Linux has a plethora of audio drivers - we support a few of those - choose which one suits your system.
Preview Audio - Here you can select to preview with audio and frame dropping (smooth audio, choppy video when the project is complex), with audio (choppy audio, every frame shown) or without audio (every frame shown).

Once selected, these settings will be automatically saved when you exit the application normally and will be reused when you reload. The first group of properties are also stored with the project and will be reused automatically when you load the project in jahshaka.


Media Support

After the configuration step (which you can return to at any point), you should be ready to load some media.

Many video formats are supported, but availability depends on what you have installed on your system. Typically, good formats are Digital Video (DV) in raw, avi (types 1 and 2) and quicktime mov format. Other formats, such as DiVX (mpeg-4 with an mp3 soundtrack in an avi container), MJPEG and others are supported with varying degrees of success.

Audio in the form of mp3, mp2, wav and ogg are also supported.

Still images can be loaded from png, jpeg, bmp, tga and probably others.

Rendered images and animation sequences from the other modules can also be loaded as clips in the editor.


Loading Media

There are two methods to introduce media into the project.

The first is via the Get Desktop button - selecting this will cause the preview to be replaced by the main Jahshaka desktop.

To load media there, right hand click anywhere in the preview and select 'Load'. In the file selection dialog provided, you may load any number of items by clicking on each with the shift key held down.

Finally, select your media and press the Return button. To cancel the operation, select the Editing button on the lower left hand side of the window.

The alternative is to do it in place in the Editor itself. To do this, you can drag the hidden Media Tray located on the left hand side of the preview:

Again, to load media there, right hand click anywhere in the tray or preview and select 'Load'.


Adding Media to the Project

Select the item you want from the tray and drag it on to the preview:

You may do this repeatedly to load multiple clips on to the first track of the project (see below for more information about tracks and effects).


Playing and Navigating

A number of methods exist for playing and navigating the current project:

Transport Bar - these are the traditional VCR style buttons below the preview.
Keyboard Control - the J, K and L keys (JKL) can be used to play back, stop or play respectively - there are variations on these with the Ctrl and Alt keys (vary degrees of speed). Cursor left and right (with similar Ctrl and Alt variants) can also be used to navigate the video.
Scrub Bar and LCD - this is the horizontal scale to the right of the Transport Bar - it can be used to quickly move you around in the video. You can also click and drag on the LCD display to the right of the scroll bar to move around.
LCD Calculator - a right hand click on the LCD widget will bring up a calculator which can be helpful to move to a particular time (1 second = 25 in PAL and 29.97 in NTSC).


Trimming, Splitting and Deleting

One of the most common needs for an editor is simply to 'trim' unwanted footage from a video clip.

There a couple of ways of doing this while in the Project page:

LCD Trimming - there are 3 LCD displays labelled In, Out and Length respectively - In and Out are interactive and can be used in the same way as the Scrub Bar LCD described in the previous section - click and drag to change the values, or use the LCD Calculator. Double clicking on these will restore the values to the originals.
Keyboard Trimming - you can use the I and O keys to set the In and Out points of the cut.
Splitting - you can also use the S key to split the cut at the current point.
Deleting - pressing the Delete key will remove the current cut. Pressing Ctrl and Delete will replace the cut with blanks.


Project Multitrack

The project multitrack in the Project page is used to edit and provide an overview of the project you're working on - tracks are processed from the top down so in normal situations, the first track (labelled T1) is the background, with contents from the higher numbered tracks being composited and mixed on to that.

The multitrack will always indicate the active track and cut as shown:

Editing on the multitrack largely consists of clicking to select an active cut and change the position of the project. Clicking and dragging will move clips around on the same track.

To change track without changing position, click on the track label or use cursor up and down.

All items (including blank areas) can be trimmed using the techniques described above.

Track manipulations, such as adding a new track, removing or moving the current track up or down, can be done via the Tracks button.

The selected Mode dictates how new media is introduced into the project after it has been dropped on to the preview from the side tray or via the Get Desktop button.

Finally, the Zoom controls allow you to zoom in and out on the multitrack view.

Note that tracks are independent of one another - a modification on one track will not affect any tracks above or below. Perhaps confusingly, the multitrack will always resize itself to the length of the project.


Cut Effects

Effects are introduced via the same mechanism as media. You will find a collection of .jfx files in the (TBD) directory.

Typically, these effects will apply to the currently selected cut after they have been introduced. Many of them have properties that can be modified in the Cut page:

Effects can be disabled or removed using the Off and Remove buttons below the table on the right hand side.

Effects can also be trimmed via their table or using the I and O keys.


Track Effects
Associated to every track are compositing and mixing effects - these allow control over how a lower track is combined with the image and audio resulting from the tracks above.

There is a special case relating to the composite which allows you to (relatively) simply specify where the compositing will occur. To use this, select the (lower) track in the Project page, then change to the Track page and select the composite effect. Finally, click on the preview and drag your mouse:

As with cut effects, track effects can be turned off and removed.


Saving and Loading
The current project can be saved via the Settings page. Projects can be saved either directly to a directory of your choice, or stored transiently on the desktop.

Note that if you reload a project from the desktop into an empty project, you will see the multitrack and effects as you did when you saved it. If the project is non-empty, the reloaded project is treated as a normal cut.


Undo and Redo
The convential Ctrl-Z and Ctrl-R key bindings are used (... at least, that's the convention on Linux Smile).


In the current version, there is no specific render functionality provided in the application. This will be introduced in RC2.

However, projects saved can be loaded directly in the Animation and Effects modules from the desktop (use the Store on Desktop functionality provided in the Settings page for this).
Hi again Sad,

I was so excited about the 80 Fri$ dat i posted the tutorial upside down..... i mean u should start from down, the third part is first, second is second and first is third. i guess this wont cut down the Fri$ if u like this.
hello friends
I'm asking u a question in reply so please answer me?

does anyone know any software by which we can add some text to a video & it's fast.
I tried window movie maker but it slows & also text not appear.So please give me guidance .

So please tell me which is fast & if possible also the hints to use it . I just need a software to add some text .

i will be very thankfull to u?
I'll give you $200 frih money hehe
for ginny2689 umm create your own topic or you should umm check doom9 forums
nothing is free in this world
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