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Bioinspiration & Biomimetics

 


Indi
So i got my hands on a new journal (well, a year or so old, but new to me) called Bioinspiration & Biomimetics. Normally, whenever i see the word "bio" in anything, i run for the hills screaming. But it turns out that this journal (at least the one i read) has very little to do with biology per se. What it is about is the idea of copying technological ideas from biological organisms.

Now, we're probably all familiar with the classic analogies between biological organisms and technology. The heart is a pump and the vascular system is the pipe network, and so on. But this isn't about making analogies, it's about looking at biological systems as the source of inspiration for new technologies.

The example the journal gives is the flippers that swimmers use to swim faster, which were modelled after the webbed feet of various animals. (One such source animal, the frog, lent its name, too, so that divers are occasionally called "frogmen".) Of course, not every idea in nature is a great idea. Fixed-wing aircraft with separate propulsion are far better for long-distance and high speed than aircraft with wings that flap would be, and helicopters are far better for short distances and low speeds but high manoeuvrability. Simply copying a bird would be pointless. And the cheetah may be the fastest land animal at ~110 km/h, but we can build wheeled vehicles that can travel ten times that... so four legs might not be the best way to go for speed after all.

The thing that the journal says, though, is that we haven't gone nearly as far as we could when it comes to copying natural organisms. They mentioned the massive parallelization in the human brain and noted that we're only really beginning to parallelize our computer processors. And they went into great detail about artificial muscles. And i think they're right, but i'm going to go even further than they did.

Take self-healing, for example. Biological systems are cellular systems where each cell contains the blueprint for the whole organism. When the organism is damaged, nearby cells respond by replacing the damaged cells using the built-in pattern.

Now imagine what would happen if we could make a simple device that worked by the same principle. Say, a cell phone, just because. Let's imagine what a cell phone that's built with this technology could possibly be like.

First, how would it be made? Well, there would be no more factories and assembly lines. You could just take a cell from your master pattern phone, drop in a culture, wait a few hours, and presto - you've grown a new phone. No pollution, no nothing (any leftover biomatter from the growing process could easily be broken down and recycled).

Next, how would it work in normal use? Well, suppose you dropped your phone while walking down the street, and it bounced under the wheels of a passing car. A current phone would be destroyed. But this phone could be picked up, taken home, dropped in a solution to hasten healing, and in the morning it will be good as new.

In fact, imagine this. Think of lizards... the tail can be torn clean off, an it will grown a new one. So why couldn't the flip part of a flip phone, or the antenna, do the same? Let's take it even further... think of the earthworm... break it in half and you get two identical earthworms. So why couldn't you take your cell phone, tear it in half, and grow two?

What other ideas can be taken from nature to create new technologies?
EanofAthenasPrime
A very, very fine dream you have Indi. The first step in realizing it would be to create a computer program that would simulate DNA and cellular structures, and electrical imput/output/transfer/transportation, among various other factors such as chemical analysis, environment, etc. This way you could essentially simulate the breeding of a virutal "cell-phone plant" to know where to start when trying to breed a real-life "cell-phone plant."
Indi
EanofAthenasPrime wrote:
A very, very fine dream you have Indi. The first step in realizing it would be to create a computer program that would simulate DNA and cellular structures, and electrical imput/output/transfer/transportation, among various other factors such as chemical analysis, environment, etc. This way you could essentially simulate the breeding of a virutal "cell-phone plant" to know where to start when trying to breed a real-life "cell-phone plant."

Tsk, you're not thinking outside of the box. ^_^ Just because the idea is inspired by biological systems, it doesn't follow that it has to be biological.

For instance, what if the cell were a small NEMS (nano-electromechanical system) device? The "DNA" would be the program stored on the chip. With very simple programming, each chip of the larger device could have an id number, and each chip that gets manufactured in the device knows its id number and the id numbers of the cells around it. For example, each chip could be a cube, with six faces numbered 1-6. The chip with id number 1001 knows from the pattern stored on the chip that it should have chip 1002 at position 2, 1004 at position 3 and so on. If any of those are missing, chip 1001 has the pattern in its memory to fabricate them.

Each chip could also be programmed to do very simple tests on its neighbouring chips to ensure they're working properly. So chip 1001 can do a test on face 3. If it does not get the expected response from chip 1004, it starts building it. If materials are needed, the device can be left in a silicon solution where a silicon crystal can be grown right at the site, then "machined" as needed by the surrounding chips.

Put it all together, and you get a self-repairing phone that can potentially be regenerated from a single "cell". No icky biomatter necessary.
EanofAthenasPrime
Thats a great idea! Very Happy
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