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DirectX vs OpenGL
Which of the 2 is the best Graphics API for creating games ?
You can't really say which is better. Both of them have their pros and cons and it depends on what you're using them for (i.e. their applications). But I personally prefer DirectX over OpenGL, just a result of me learning DirectX first.
| rayx wrote: |
| Which of the 2 is the best Graphics API for creating games ? |
I think you meant Direct3D VS OpenGL... You can't compare DirectX and OpenGL because that is not an apples-apples comparison. Direct3D is the graphics module of DirectX.
Anyway, I prefer OpenGL simply because open standards rule!
| djclue917 wrote: | ||
I think you meant Direct3D VS OpenGL... You can't compare DirectX and OpenGL because that is not an apples-apples comparison. Direct3D is the graphics module of DirectX. Anyway, I prefer OpenGL simply because open standards rule! |
That's about it in a nutshell. DirectX is the language of choice for Windows-Only. Padded and pushed by Microsoft. ..And effective too. The nice thing about OpenGL is it's more or less platform-independent, and also pretty dawgone good. I recommend you use DirectX. ...There are may Microsoft examples available, and gratuitous backpats abound. ...If you want to get a name as a programmer, you might use OpenGL though. ....It's academic, but if you truly create a masterpiece, and it spreads through the Open Source Community, you could be a hero.
Take care, and Good luck.
OpenGL, why develop for Windows only when you can develop for all platforms or Linux only.
opengl.... cuz if you design with directX, u got also directsound3d, what means u cant have surround sound in winVista....
OpenGL, of course. Developing for cross-platform is perhaps even more important these days than it used to be. Even if you are coding for Windows-only, an OpenGL based game is more likely to work well under Wine than a DirectX game.
