I was working on pacman in Java at school for fun...
Anyway, I'm using an Applet (don't know what else there is) and I wanted to know how I could paint() something and then save it to an image so that it could be repaint()'d later quickly. So how can I store an image I draw on an applet and then use it later?
Anyway, I'm using an Applet (don't know what else there is) and I wanted to know how I could paint() something and then save it to an image so that it could be repaint()'d later quickly. So how can I store an image I draw on an applet and then use it later?
