PLAYSTATION 3
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM: 25.6GB/s
VRAM: 22.4GB/s
RSX: 20GB/s (write) + 15GB/s (read)
SB: 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance: 2 TFLOPS
Storage:
HDD
Detachable 2.5” HDD slot x 1
I/O:
USB: Front x 4, Rear x 2 (USB2.0)
Memory Stick: standard/Duo, PRO x 1
SD: standard/mini x 1
CompactFlash: (Type I, II) x 1
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2)
Wi-Fi: IEEE 802.11 b/g
Bluetooth: Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)
AV Output:
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
PlayStation CD-ROM
PlayStation 2 CD-ROM
CD-DA (ROM), CD-R, CD-RW
SACD Hybrid (CD layer), SACD HD
DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
PlayStation 2 DVD-ROM
PLAYSTATION 3 DVD-ROM
DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc media (read only):
PLAYSTATION 3 BD-ROM
BD-Video: BD-ROM, BD-R, BD-RE
Xbox 360
General
General Power requirements:
Refer to ratings plate on power supply unit
Dimensions (approximate):
310 x 80 x 260 mm (12 x 3 x 10 in)
Mass (approximate):
3.5 kg (7.7 lb)
Operating temperature:
5 °C to 35 °C (41 °F to 95 °F)
Inputs/Outputs
Memory Unit ports (2)
USB ports (2 front, 1 rear)
Ethernet port
AV Port
DC IN power port
IR remote receiver
Wireless: 2.4 GHz Digital Spread Spectrum (up to four players)
Custom PowerPC-based CPU
3 symmetrical cores running at 3.2 GHz
2 hardware threads per core (6 hardware threads total)
1 MB L2 cache
2.7GHz Front Side Bus
Custom ATI Graphics
Processor 500 MHz clock speed
10 MB embedded DRAM (256GB/s)
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Memory
512 MB GDDR3 RAM
Unified memory architecture
Note
Because the Xbox 360 system software uses some of the memory from the hard drive and memory unit when installed, less than the stated memory is available to the user.
High Definition Game Support
All games support 16:9 widescreen, anti-aliasing, and high-definition video (720p minimum)
Standard definition and high-definition video output supported
Design and specifications are subject to change without notice.
Wii
CPU
- Superscalar microprocessor with six execution units (floating-point unit, branching unit, system register unit, load/store unit, two integer units)
- Operating speed of 729 MHz
- Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
GPU (Hollywood )
- Operating speed of 243 MHz
- 3 megabytes of embedded graphics memory
- 24 megabytes of internal main memory
- Internal main memory operates at 486 MHz
- Maximum bandwidth between GPU and main memory: 3.9 gigabytes per second
- The GPU of the Wii is identical to the GC's but it is on average 1.5X faster
Other details
- 64megabytes of GDDR3 external main memory
- Internal non-removable 512MB flash memory used as storage for game save data and downloadable content
- The following interfaces are included with the Wii: SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (analogue only)
- Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. The maximum read speed is the equivalent of a 6 speed DVD
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM: 25.6GB/s
VRAM: 22.4GB/s
RSX: 20GB/s (write) + 15GB/s (read)
SB: 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance: 2 TFLOPS
Storage:
HDD
Detachable 2.5” HDD slot x 1
I/O:
USB: Front x 4, Rear x 2 (USB2.0)
Memory Stick: standard/Duo, PRO x 1
SD: standard/mini x 1
CompactFlash: (Type I, II) x 1
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 + output x 2)
Wi-Fi: IEEE 802.11 b/g
Bluetooth: Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)
AV Output:
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
PlayStation CD-ROM
PlayStation 2 CD-ROM
CD-DA (ROM), CD-R, CD-RW
SACD Hybrid (CD layer), SACD HD
DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
PlayStation 2 DVD-ROM
PLAYSTATION 3 DVD-ROM
DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc media (read only):
PLAYSTATION 3 BD-ROM
BD-Video: BD-ROM, BD-R, BD-RE
Xbox 360
General
General Power requirements:
Refer to ratings plate on power supply unit
Dimensions (approximate):
310 x 80 x 260 mm (12 x 3 x 10 in)
Mass (approximate):
3.5 kg (7.7 lb)
Operating temperature:
5 °C to 35 °C (41 °F to 95 °F)
Inputs/Outputs
Memory Unit ports (2)
USB ports (2 front, 1 rear)
Ethernet port
AV Port
DC IN power port
IR remote receiver
Wireless: 2.4 GHz Digital Spread Spectrum (up to four players)
Custom PowerPC-based CPU
3 symmetrical cores running at 3.2 GHz
2 hardware threads per core (6 hardware threads total)
1 MB L2 cache
2.7GHz Front Side Bus
Custom ATI Graphics
Processor 500 MHz clock speed
10 MB embedded DRAM (256GB/s)
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Memory
512 MB GDDR3 RAM
Unified memory architecture
Note
Because the Xbox 360 system software uses some of the memory from the hard drive and memory unit when installed, less than the stated memory is available to the user.
High Definition Game Support
All games support 16:9 widescreen, anti-aliasing, and high-definition video (720p minimum)
Standard definition and high-definition video output supported
Design and specifications are subject to change without notice.
Wii
CPU
- Superscalar microprocessor with six execution units (floating-point unit, branching unit, system register unit, load/store unit, two integer units)
- Operating speed of 729 MHz
- Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
GPU (Hollywood )
- Operating speed of 243 MHz
- 3 megabytes of embedded graphics memory
- 24 megabytes of internal main memory
- Internal main memory operates at 486 MHz
- Maximum bandwidth between GPU and main memory: 3.9 gigabytes per second
- The GPU of the Wii is identical to the GC's but it is on average 1.5X faster
Other details
- 64megabytes of GDDR3 external main memory
- Internal non-removable 512MB flash memory used as storage for game save data and downloadable content
- The following interfaces are included with the Wii: SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (analogue only)
- Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. The maximum read speed is the equivalent of a 6 speed DVD
