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The matrix online hints and tips





Viralis
Here you can find useful hint and tips for surviving in the matrix universe
Viralis
to trick mxo into allowing ingame web browsing you must open your host file, you can do this by opening the run and typing

your Hosts file can be found in
Code:
c:\windows\system32\drivers\etc\hosts


then you must choose the notepad to open the file

once it is open you must create a new line and copy the following text into that line
Code:
66.94.234.13      ps-erifri      #mxo web browsing


now save the hosts file

now whenever you type /delve at a hl a browser will open allowing you to search the internet through the yahoo search engine.

i chose to use the /delve command instead of the sentinal paper for 3 reasons.

1st and most important is that the sentinal soemtimes holds valuable information relating to the matrix.

2nd reason is that using the sentinal to browse the web stop you from accessing DN1.

3rd reason is that the /delve command is not used for anything at the moment

Need help Navigating to our forums using the ingame browser

try typing
Code:
http://likwidhyuzu.com/likwidforum/index.php


then when it shows you that it cannot find it it will ask you do you wont to go directly to the address click the link it gives you and your in.

Here are some pictures of the feature in use



Viralis
System Commands are listed in alphabetical order

/addblip "blipname"
/addwaypoint (target) or (name)
/area
/assist
/attack
/attack (target)
/autoignore
/bits
/bug
/ca
/ca (name)
/cancel
/cc
/ccr
/clearblips
/clearwaypoints
/codestructs
/copychar
/cr
/delve
/disband
/drop
/duel
/duel (target)
/effects (all) or (none)
/exit
/face
/face (target)
/fc
/fire
/fire (target)
/follow
/follow (target)
/friend (name)
/hardline
/help
/helpmore
/i
/i (name)
/ignore
/ignore (name)
/importcontacts
/invite (target) or (name)
/invoke (ability name)
/jackout
/keyboard
/listemotes
/loadlo (name)
/loc
/logstart
/logstop
/lootalpha
/lootbykill
/lootfreeforall
/lootrandom
/macro (any string of commands)
/manual
/mood (mood name)
/motd
/netstats (on) or (off) Toggles
/ordersimulacra
/orgnames (on) or (off)
/play
/printsimulacra
/pvp
/quit
/radio (play)+(name)or(link)
/radio (addfave)+(name)|(link)
/random (number)
/range
/range (target)
/rebootrsi
/reconstruct
/record
/removeblip (blipname)
/removewaypoint (waypoint name)
/report (target)
/reputation
/rezid
/safechat (on) or (off)
/savelo (name)
/say (any text)
/shout (any text)
/simui
/stuck
/suicide
/t (name) + (message)
/target (name)
/targetdamage
/targetenemy
/tc (message)
/tell (name) + (message)
/time
/tooltips (on) + (off)
/use (slot number) (hotbar number)
/version
/whereami
/who
/who (level) or (name) or (faction) or (loadout)
Viralis
Emotes are listed in alphabetical order
[size=10pt]
/agree
/anguish
/assemble
/backflop
/backflop1
/backflop2
/ballet
/bang
/bangbang
/beckon
/bigcheer
/bigtrouble
/bigwave
/blowkiss
/blush
/bow
/bowhead
/bumpbutts
/cheer
/clap
/comeforward
/cool
/cough
/cover
/coverears
/covereyes
/covermouth
/crackknuckles
/crackneck
/crossarms
/cry
/curtsey
/cutitout
/dance
/dance1
/dance2
/dance3
/dance4
/dance5
/dangerarea
/dap
/disagree
/disperse
/dogsniff
/drinkbottle
/duh
/e
/em
/emote (type anything you can think of here)
/enemy
/enemyinsight
/examine
/formalbow
/formalcurtsey
/giddiyup
/giggle
/golfclap
/grovel
/handstand
/hearnoevil
/holdbothhands
/holdhands
/horns
/hug
/iamready
/insult
/kickdoor
/kiss
/kissthering
/kneel
/knuckles
/laugh
/leanwallloop
/lookaround
/loser
/manhug
/mapcheck
/mimeelbow
/mimerope
/mimewall
/mockcry
/mood
/move
/moveout
/no
/nod
/ok
/okay
/onehandedhandstand
/orangutan
/overheat
/peace
/picknose
/pickup
/plead
/plugnose
/point
/pointback
/pointdown
/pointleft
/pointright
/pointup
/pound
/powerpose
/propose
/puke
/pullhair
/rdy
/ready
/righton
/rolldice
/rude
/russdance
/salute
/sarcasticclap
/scratchhead
/scream
/shakefist
/shakehands
/shakehead
/shameshame
/shrug
/sit
/slap
/sleep
/snake
/solid
/stand
/stomp
/stop
/stretch
/suckitdown
/sup
/surrender
/takeaknee
/takecover
/takepill
/talk1
/talk2
/talk3
/talkaffirmative
/talkangry
/talkchuckle
/talkexcited
/talkflirtatious
/talkforceful
/talkgroup
/talkhurt
/talknegative
/talkpuzzled
/talkrelieved
/talkscared
/talkwhisper
/talkwhisperobvious
/tapfoot
/taunt
/thewave
/throat
/thumbsdown
/thumbsup
/timeout
/tiphat
/touchearpiece
/tsktsk
/tsuj
/twothumbsdown
/twothumbsup
/vomit
/wave
/weddingcake
/weddingkiss
/weddingring
/whichway
/whistle
/whoa
/yawn
/yes
Viralis
Mood Commands are posted in alphabetical order with their respective level requirements for use

/mood aggressive (lvl 12)
/mood bouncy (lvl 7)
/mood casual (lvl Cool
/mood cautious (lvl 9)
/mood cocky (lvl 17)
/mood drunk (lvl 3)
/mood fidgety (lvl 6)
/mood hurt (lvl 4)
/mood normal
/mood regal (lvl 13)
/mood sexy (lvl 20)
/mood shifty (lvl 11)
/mood shy (lvl 5)
/mood sly (lvl 14)
/mood stoic (lvl 10)
/mood sultry (lvl 15)
Viralis
message variables

%T Target's name
%TL Target's level
%TD Target's Discipline
%H User's handle
%L User's level
%F User's first name
%N User's last name
%D User's discipline
%HT User's max health
%HC User's current health
%HP User's health percentage
%IT User's max inner strength
%IC User's current inner strength
%IP User's inner strength percentage
%S Current simulacra's name
%NH Current neighborhood
%MN Current mission name
%MO Current mission organization
%MS Current mission sponsor
%TS Target [subjective]
%TO Target [objective]
%TP Target [possessive]
%SS Simulacra [subjective]
%SO Simulacra [objective]
%SP Simulacra [possessive]
%G1 First group member's name
%G2 Second group member's name
%G3 Third group member's name
%G4 Fourth group member's name
%G5 Fifth group member's name
%G6 Sixth group member's name

These message variables can be typed to display the information you wish to say without typing it out word for word
Viralis
here is the list of ability names for use with the /invoke command


Awakened
------------------------
SelfDefense
EvadeCombat
HyperSpeed
------------------------

Hacker
------------------------
HackerCombatStyle
RestoreHealth1
GaussianBlur1
LogicBlast1
HarmfulCode
------------------------

Patcher
------------------------
PassiveCode
MovementAccelerator1
Healer
BolsterHealth1
GroupRepairs1
RestoreHealth2
------------------------

Team Patcher
------------------------
TeamHealerBuff
NetworkFirewall1
CombatAura1
ResistCombat1
GroupRepairs2
------------------------

Corpsman
------------------------
GroupRepairs3
GroupRepairs4
CorpsmanBuff
------------------------

Guardian Patcher
------------------------
FastHealing1
GuardianHealerBuff
CombatEnhancement1
RestoreRSI
RestoreHealth3
PersonalFirewall1
------------------------

Doctor
------------------------
RestoreHealth5
RestoreHealth4
RevitalizeRSI
HarmfulCode2
FastHealing2
DoctorBuff
------------------------

Physician
------------------------
HarmfulCode3
RejuvenateRSI
RestoreHealth6
------------------------

Coder
------------------------
CoderCombatStyle
WriteCodeActivate
Tinkering
MinorRepairs
RemoteProxy1
RepairSimulacra1
------------------------

Code Shaper
------------------------
CodeShaper
Decoy1
RepairSimulacra2
LogicDaemon1
RemoteProxy2
StopProxy1
FortifySimulacra1
------------------------

Utility Coder
------------------------
AcousticDecoy1
LowBlow
LogicDaemon2
PatchDaemon1
------------------------

UtilityTechnician
------------------------
UtilityTechnician
LogicDaemon3
PatchDaemon2
EngageFoes
AcousticDecoy2
DaemonBoost
------------------------

Utility Master
------------------------
Bash
LogicDaemon4
EnhanceDaemon
------------------------

Proxy Coder
------------------------
StaticBlast1
RemoteProxy3
PowerBoost1
ProxyCoder
Lockdown1
------------------------

Proxy Technician
------------------------
RemoteProxy4
ProxyTechnician
RepairSimulacra3
Enrage1
StaticBlast2
StaticBlast3
------------------------

Programmer
------------------------
AdvancedTinkering
QuickCoding
------------------------

Virologist
------------------------
Avoidance
CodeFreeze1
Slow1
UILag1
EmergencyRepairs1
LogicBlast1
ViralAttackerBuff
------------------------

Network Hacker
------------------------
NetworkHackerBuff
Overheat1
CodeFreeze2
FreezeArea1
FreezeSystem1
------------------------

Skript Kiddie
------------------------
SkriptKiddieBuff
CodeRot1
Overheat2
LogicBlast2
------------------------

Martial Arts Initiate
------------------------
MartialArtsInitiateBuff
GuardBreaker
IronGuard
Karate
Aikido
KungFu
------------------------

Operative
------------------------
OperativeBuff
CompelCloseCombat
IntenseAttack
HinderingShot
Operative
------------------------

Soldier
------------------------
BodyShot
Taunt
OverhandSmash
MartialArts
SoldierBuff
Soldier
Firearms
------------------------

Kungfu Master
------------------------
MisdirectPunch
KungFuMasterBuff
DimMakStrike
MachinegunFistCombo
PistonKicks
------------------------

Kungfu Grandmaster
------------------------
WoodenDummyDrill
KungFuGrandMasterBuff
SuicidalButterfly
ExtremeFallingKick
TripleFrontKick
------------------------

Akido Master
------------------------
AikidoMasterBuff
SereneCalm
IronBody
MakiOtoshi
CounterThrow
------------------------

Akido Grandmaster
------------------------
AikidoGrandMasterBuff
PunchReversal
KiBurst
AerialTakedown
TomoNage
------------------------
Viralis
here are the text formatting codes, please remember that they must be typed nlind as they do not show up when typed into the mxo chat box


Colors in Messages
Use the following tags to change the color of text in the chat box
{c:RRGGBB}text{/c}

Replace the letters with hexidecimal values ranging between 00 and FF for all three color values. For example:
FF0000
00FF00
0000FF
FFFFFF
FF00FF
9F00FF
FFFF00
FF9F00
9F9F9F
Black can be written as 000000. Experiment as needed with other values. Hexidecimal numbers are measured using the numbers 1-9 as in decimal format and then the letters A-F to represent numbers 10-16. The number 17 is then written as 10, and the number 255 is written as FF.

WARNING! Using this tag to alter the color of your text as a means to impersonate a CSR, GM, or LET character is against the Guidelines for Player Conduct. Use it sparingly and only when necessary.




Text Formatting
Text can be italicized by enclosing it in the following tags
{i}text{/i}

The tags will not appear in the chat box, even while typing them. The italicization will be applied once the final tag is entered.

To use bold formating, the following tags can be used
{b}text{/b}

i hope you enjoy using these commands
Viralis
Under Combat Revision 2.0, it’s important to understand the terminology and how each aspect relates to the others. There are three terms you should know when it comes to CR2.0: Stats, Attributes, and Influences.

Attributes (Properties)

On the code-side of The Matrix Online, Attributes and Properties have somewhat distinct flavors. Attributes are associated with Abilities and are expressed in numbers. Properties are essentially the same, except they are associated with inherent properties of the game, such as characters and the combat system, instead of with Abilities. However, from the player perspective, it’s easier to consider everything that falls in this group “Attributes”.

Each Ability is made up of several Attributes, such as Damage and Area of Effect.

Stats

Your five character Stats (Focus, Perception, Reason, Belief, and Vitality) give you bonuses based on their scores. You get one point to add to any Stat each time you go up a level—the higher your score in a Stat, the larger the bonus.

For point a Stat is above 5, you get a +2% bonus. Note: This bonus is subject to change during testing. This is our team’s biggest “lever” for balancing combat and Abilities, so this is the initial value.

Each Stat has a number of Influences associated with it, which tell you what bonuses raising that Stat will give you.

Influences

Each Influence carries the same name as the Attribute it gives a bonus to. Influences are expressed as percentages that are added to the Attribute when an Ability is used.

Putting it All Together

Here’s an example that should help you understand how this all works. We’ll see how scores in two different Stats can change the effect of a single Ability.

Ability Name: Despoiler

Attributes:

* Melee Damage: -14 points, 20 seconds
* Ballistic Damage: -14 points, 20 seconds
* Melee Accuracy: -39 points, 20 seconds
* Ballistic Accuracy: -39 points, 20 seconds



Stat Name: Focus

Influences:

* Ballistic Accuracy
* Ballistic Resistance
* Melee Damage
* Melee Defense
* Force Combat
* Heal Damage
* Root Duration
* Stun Duration



Stat Name: Belief

Influences:

* Melee Accuracy
* Melee Resistance
* Viral Damage
* Viral Defense
* Movement Speed
* Buff Area Radius
* Debuff Area Radius
* Blind Duration
* Pacify Duration

Now, let’s say you had scores of 15 in Focus and 20 in Belief. That translates to a +20% bonus from Focus Influences and a +30% bonus from Belief Influences. Focus has both Ballistic Accuracy and Melee Damage Influences, while Belief has a Melee Accuracy Influence.

Your use of the Despoiler Ability would now look like this:

Ability Name: Despoiler

Attributes:

* Melee Damage: -16 points, 20 seconds
* Ballistic Damage: -14 points, 20 seconds
* Melee Accuracy: -50 points, 20 seconds
* Ballistic Accuracy: -46 points, 20 seconds

Note: When calculating the percent bonuses, The Matrix Online truncates any decimals.

Now, if we reverse the scores to 20 Focus and 15 Belief, Despoiler would look like this:

Ability Name: Despoiler

Attributes:

* Melee Damage: -18 points, 20 seconds
* Ballistic Damage: -14 points, 20 seconds
* Melee Accuracy: -46 points, 20 seconds
* Ballistic Accuracy: -50 points, 20 seconds

Character Bonuses

While the above is an example of how Influences affect the Attributes of an Ability you use on someone else, they also affect Attributes that are inherent to your character. For example, combat Styles are essentially Abilities that give buffs to your character. When you have an active combat Style, any Influence bonuses you have based on your Stats will be applied to matching Attributes of that Style.

Let’s look at the same example using Self Defense.

Ability Name: Self Defense

Attributes:

* Ballistic Accuracy: +1/level
* Ballistic Defense: +0.96/level
* Ballistic Damage: 2+0.2/level
* Melee Accuracy: +1/level
* Melee Defense: +0.96/level
* Melee Damage: 4+0.42/level
* Thrown Defense: +0.96/level
* Viral Defense: +0.96/level

You’ll notice that the Attributes of Self Defense are based on the level of the Ability. So, let’s say you have Self Defense at level 20. That would make your base Attributes:

Ability Name: Self Defense

Attributes:

* Ballistic Accuracy: +20
* Ballistic Defense: +19
* Ballistic Damage: 6
* Melee Accuracy: +20
* Melee Defense: +19
* Melee Damage: 12
* Thrown Defense: +19
* Viral Defense: +19

Let’s assume again that you have 15 Focus (+20%) and 20 Belief (+30%). Focus has Ballistic Accuracy, Melee Damage, and Melee Defense Influences, while Belief has Melee Accuracy and Viral Defense Influences.

Applying these bonuses to the appropriate Attributes results in the following:

Ability Name: Self Defense

Attributes:

* Ballistic Accuracy: +24
* Ballistic Defense: +19
* Ballistic Damage: 6
* Melee Accuracy: +26
* Melee Defense: +22
* Melee Damage: 14
* Thrown Defense: +19
* Viral Defense: +24



CR2.0: Attribute Definitions - 01/13/2006

Every Ability and some inherent character properties in The Matrix Online is made up of Attributes. Individual Attributes can be modified by Influences, which are given bonuses and penalties from player Stats, enhanced items, buffs, and debuffs.

Below are the definitions of the Attributes than can be affected by a player's Influences.

Ballistic Accuracy
Ballistic Accuracy affects your tactic points when attempting to fire a weapon at an opponent.

Ballistic Damage
Ballistic Damage affects the amount of damage you cause when you successfully hit an opponent with a ranged weapon (Both in and out of Interlock).

Ballistic Defense
Ballistic Defense affects how easy it is for an opponent to hit you using a ranged weapon (Both in and out of Interlock).

Ballistic Resistance
Ballistic Resistance affects the amount of damage you take when hit by a firearm.

Blind Duration
Blind Duration affects the amount of time your Blind effects last on an opponent.

Buff Area Radius
Buff Area Radius affects the area your buff Abilities cover.

Confuse Duration
Confuse Duration affects the amount of time your Confuse effects last on an opponent.

Contested Withdraw
Contested Withdraw affects your Defense score when attempting to Withdraw from combat.

Debuff Area Radius
Debuff Area Radius affects the area your debuff Abilities cover.

Determination
Determination affects the duration of negative status effects on your character.

Evade Interlock
Evade Interlock affects the potency of your Evade shield.

Force Combat
Force Combat affects how quickly you take down an opponent's Evade Shield.

Heal Damage
Heal Damage affects the potency of healing Abilities.

Health Regeneration Rate
Health Regeneration Rate affects how quickly you regain Health after taking damage.

Health Sitting Regeneration Rate
Health Sitting Regeneration Rate affects how quickly you regain Health while sitting after taking damage.

Health Standing Regeneration Rate
Health Standing Regeneration Rate affects how quickly you regain Health while standing after taking damage.

Initiative
Initiative affects the Accuracy of all Interlock Abilities.

Inner Strength Cost Modifier
Inner Strength Cost Modifier affects the potency of Abilities that reduce the Inner Strength cost of using Abilities.

Inner Strength Regeneration Rate
Inner Strength Regeneration Rate affects how quickly you regain Inner Strength after taking damage.

Inner Strength Sitting Regeneration Rate
Inner Strength Sitting Regeneration Rate affects how quickly you regain Inner Strength while sitting after taking damage.

Inner Strength Standing Regeneration Rate
Inner Strength Standing Regeneration Rate affects how quickly you regain Inner Strength while standing after taking damage.

Invisible Movement Speed
Invisible Movement Speed affects how quickly you move when using an Invisibility Ability.

Maximum Health
Maximum Health affects how many total Health points you can have.

Maximum Inner Strength
Maximum Inner Strength affects how many total Inner Strength points you can have.

Melee Accuracy
Melee Accuracy affects your tactic points when attempting to hit an opponent while using a Melee Style (Both in and out of Interlock).

Melee Damage
Melee Damage affects how much damage you cause when hitting using a Melee style (Both in and out of Interlock).

Melee Defense
Melee Defense affects how easy it is for an opponent to hit you using a Melee Style.

Melee Resistance
Melee Resistance affects the amount of damage you take when hit by an opponent using a Melee Style.

Movement Speed
Movement Speed affects your base movement rate.

Pacify Duration
Pacify Duration affects the amount of time your Pacify effects last on an opponent.

Powerlessness Duration
Powerlessness Duration affects the amount of time your Powerlessness effects last on an opponent.

Root Duration
Root Duration affects the amount of time your Root effects last on an opponent.

Sneak Movement Speed
Sneak Movement affects how quickly you move when using a Sneak Ability.

Stun Duration
Stun Duration affects the amount of time your Stun effects last on an opponent.

Sweeps
(Not implemented yet.)

Thrown Accuracy
Thrown Accuracy affects your tactic points when using a Knife Ability.

Thrown Damage
Thrown Damage affects how much damage you cause when hitting using a Knife Ability.

Thrown Defense
Thrown Defense affects how easy it is for an opponent to hit you using a Knife Ability.

Thrown Resistance
Thrown Resistance affects the amount of damage you take when successfully hit with a Knife Ability.

Viral Accuracy
Viral Accuracy affects your tactic points when attempting to hit an opponent with a Viral Ability.

Viral Damage
Viral Damage affects how much damage you cause when hitting using a Viral Ability.

Viral Defense
Viral Defense affects how easy it is for an opponent to hit you using a Viral Ability.

Viral Resistance
Viral Resistance affects the amount of damage you take when hit by a Viral Ability.
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