so i got the ps3 description so what is the xbox's cause i am thinking of buying one someone tell me which is better
The PlayStation 3 (PS3) will be Sony's seventh generation era video game console in the PlayStation series. It is the successor to the PlayStation 2 and will mainly compete against Nintendo's Wii and Microsoft's Xbox 360. Sony has announced that the PS3 will be backward compatible with PS1 and PS2 games. At the moment, little is known in public about the PS3 apart from its hardware specifications and the reports that it will be based on open APIs for the game development.
The PS3 was officially unveiled on May 16, 2005 by Sony during an E3 conference, where the console was first shown to the public. A functional version of the console was not at E3 or the Tokyo Game Show in September 2005, although at both events, demonstrations were held on devkits (for example Metal Gear Solid 4: Guns of the Patriots) and comparable PC hardware, and video footage based on the predicted PS3 specifications was produced (for example for Mobile Suit Gundam).
Games in development
Main article: List of PlayStation 3 games
As of March 2006, there are already over 230 PS3 games announced by multiple developers and publishers, like SCEI, Electronic Arts, Konami, Namco, Capcom, Square Enix, Sega and many others. As well as announced titles there are likely to be many 'secret projects' already under development.
Most developers have already announced games for the PS3. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Killzone PS3, Resident Evil 5, Devil May Cry 4, "Silent Hill 5", Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007, Resistance: Fall of Man, Grand Theft Auto 4 (provisional title), Final Fantasy XIII (tentative), Sonic the Hedgehog, and Tekken 6.
At the E3 2005 Press booths, Sony showed some pre-rendered and some real-time videos of games in development with the codenames Eyedentify, Vision Gran Turismo and MotorStorm. Also shown at E3 was a Final Fantasy VII technical demo of the opening sequence remade for the PlayStation 3 system. Square Enix stated afterwards that there aren't any plans for a remake of Final Fantasy VII at the moment, but that there is, indeed, a Final Fantasy title in development for the PlayStation 3. At this time, 3 games have been mentioned as PS3 launch titles: Lair from Factor 5, Warhawk from Incognito Entertainment, and Unreal Tournament 2007 from Epic Games.
The PlayStation 3 will be compatible with all PlayStation 2 and PlayStation games. In a recent interview Ken Kutaragi stated that backward compatibility will be achieved through a combination of hardware and software.
At the PlayStation 3 briefing on March 14, 2006 in Japan, Sony revealed that the PlayStation 3 will display legacy recoded PlayStation titles in high-definition resolutions. However, backwards capability will be limited to only games that have strictly adhered to Sony's TRC (Technical Requirements Checklist). On April 24, 2006 the website GamesIndustry.biz reported that Sony Computer Entertainment Europe in the UK were working on the Playstation 3 emulation which is being performed purely in software, similar to the backwards-compatibility mechanism on Microsoft's XBox 360.
The PS3 will not be backward-compatible with some of the hardware peripherals of the PS2. For example, memory cards for the PlayStation and PlayStation 2 will not work on the PlayStation 3 hardware. Instead it was announced that the PS3 will use the Sony Memory Stick, and SD/MMC memory cards to save games. The Memory Sticks will be able to store saved games for both PS1 and PS2 games. However, with the announcement of a standard 60 GB HDD with the PS3, a hard drive game saving system is very likely.
Peripherals such as MaxAction for PS2, are able to transfer PS1 and PS2 saves to a PSP Memory Stick, making the saves compatible to be read from the PS3.
Online services (PNP)
Main article: PlayStation Network Platform
As an answer to Microsoft's Xbox Live, Sony confirmed a unified online service at the 2006 PlayStation Business Briefing meeting in Tokyo.. The name of the service has been given the working title "PlayStation Network Platform". Sony has confirmed that the basic online service will be free and will have sufficient functionality for online gaming. The online service is being developed jointly by Sony Computer Entertainment and Sony Online Entertainment.
PS3 will come with an online service which is 80 times better than xbox live aparently according to Ken Kuturagi the ceo of Sony Communication/Community:
Game data upload/download
Shop (accessible from inside games)
Entitlement (user access rights) management
Login ID/Handling of name issues
Interface and operating system
According to DevStation Conference, the PS3 will use the Cross Media Bar already used in the PlayStation Portable and PSX devices. The hard disk will come pre-installed with a Linux distribution, possibly with Cell extensions developed by IBM and Sony.
According to a press release by Sony at the May 16 2005 E3 Conference, the specifications of the PlayStation 3 are as follows: 
Central processing unit (CPU)
3.2 GHz Cell BE multi-core processor: 1 PowerPC-based 'Power Processing Element' and 8 3.2 GHz Synergistic Processing Elements (SPEs). The PPE has a 512 KB L2 cache and one VMX (AltiVec) vector unit. Each of the eight SPEs is a RISC processor with 128-bit 128 SIMD GPRs and superscalar functions. Each SPE has 256 KB of software-addressable SRAM.
Only seven SPEs are active; the eighth is redundant, to improve yield. If one of the eight has a manufacturing defect, it is disabled without rendering the entire unit defective.
Graphics processing unit (GPU)
Custom RSX or "Reality Synthesizer" design co-developed by NVIDIA and Sony:
Clocked at 550 MHz
136 shader operations per clock
74.8 billion shader operations per second (100 billion with CPU)
Full high definition output (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
128-bit pixel precision offers rendering of scenes with high dynamic range imaging
512 MB Graphics Render Memory
Sony has hinted it may also handle audio (possibly Nvidia's Soundstorm 1) PS3 Block Diagram
1.1 billion vertices per second
256 MB Rambus XDR DRAM clocked at CPU die speed (400 MHz)
256 MB GDDR3 VRAM clocked at 700 MHz
Theoretical system bandwidth
25.6 GB/s to Main Ram XDR DRAM: 64 bits × 3.2 GHz
22.4 GB/s to GDDR3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge)
RSX 20 GB/s (write), 15 GB/s (read)
SB 2.5 GB/s write and 2.5 GB/s read
204.8 GB/s Cell Element Interconnect Bus (Theoretical peak performance)
Cell FlexIO Bus: 35 GB/s outbound, 25 GB/s inbound (7 outbound and 5 inbound 1Byte wide channels operating at 5 GHz) (effective bandwidth typically 50-80% of total)
Supported screen sizes: 480i, 480p, 720p, 1080i, 1080p
Two HDMI (Type A) outputs (Dual-screen HD outputs)
S/PDIF optical output for digital audio
Multiple analog outputs (Composite, S-Video, Component video)
Dolby Digital 5.1 minimum, DTS, LPCM (DSP functionality handled by the Cell processor)
May be handled by a Soundstorm 2 embedded in the RSX link Article
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-R, BD-RE.
DVD: PlayStation 2 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer) SACD HD
Hard Drive: Standard 60 GB, 2.5", detachable/upgradeable, with Linux pre-installed.
Memory Stick standard/Duo and standard/mini slots
It was announced on the 14th of March 2006 that all PlayStation 3 games will ship on Blu-Ray Rom discs.
Gigabit Ethernet Hub (one IN and two OUT connections)
IEEE 802.11 b, g Wi-Fi
USB 2.0 (four front and two rear ports)
SCEI's press release indicates that controller connectivity to the PlayStation 3 can be provided via:
802.11b, g Wi-Fi. Integrated for mesh networking and connectivity with the PlayStation Portable
TCP/IP networking (wired ethernet)
USB 2.0 (wired)
Bluetooth 2.0 (up to 7 controllers)
On March 23, 2006 at the Game Developers Conference, Phil Harrison announced that the "boomerang" design has indeed been scrapped and that a new controller design will be revealed in May at E3. 
32 cm (L) x 24 cm (W) x 8 cm (H)
Overall floating-point capability
In a slide show at their E3 conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPUs. In their official press release, the same statistic regarding the PS3 as a whole was reported to be 2 TFLOPS.
The figures are rounded estimates based on addition of the theoretical maximum floating point performances of the processing units in the Cell CPU and those of the RSX GPU. Inevitably, real-world performance for both systems will be lower. Additionally, programmers may find it difficult, initially, to optimize their game engines to make the best use of the highly parallel architectures of both systems, further reducing real-world performance.
Two simultaneous High-definition television streams for use on a title screen for a HD Blu-ray Movie.
High-definition IP video conferencing.
EyeToy interactive reality game, Eyedentify.
EyeToy voice command recognition.
EyeToy virtual object manipulation.
Digital photograph display (JPEG, PNG).
MP3, Ogg and ATRAC download and playback.
Simultaneous World Wide Web access and gameplay.
Hub/Home Ethernet Gaming Network.
The ability for the PlayStation Portable to connect to the PlayStation 3 as a video-enabled controller.
up to 7 wireless controllers at once.
up to 6 wired controllers at once.
The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on open and publicly available application programming interfaces.
The list of open standards includes:
COLLADA, an open, XML-based file format for 3D models.
PSGL, a modified version of OpenGL ES 1.0 with extensions specifically aimed at the PS3 
OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations.
OpenVG, for hardware-accelerated 2D vector graphics.
Sublicensed technologies includes:
Ageia's PhysX SDK, NovodeX.
Epic's Unreal engine 3.0 framework.
Havok's physics and animation engines.
Pixelux's Game Asset Synthesis Technology, a toolkit for advanced procedural synthesis
Alias Systems Corporation's 3D graphics programs 
Cg 1.5, Nvidia's C-like shading language.
SpeedTree RT, a programming package produced by Interactive Data Visualization, Inc. that aims to produce high-quality virtual foliage in real time.
Kynogon's Kynapse 4.0 "large scale A.I."
The list of standards they are reported to be considering includes:
IPv6, the next generation of the Internet Protocol. 
Sony has selected several technologies and arranged several sublicensing agreements to create an advanced software development kit for developers. In addition, Sony recently purchased SN Systems, a former provider of Microsoft Windows based development tools for a variety of console platforms including the PlayStation 2, GameCube, PSP and Nintendo DS to create additional GNU development tools. Sony is providing all developers with GNU toolchains where SN Systems will provide more customer-oriented GNU tools at an additional cost.
During a Q&A session at the 2006 Game Developers Conference, Sony Computer Entertainment Worldwide Studios President Phil Harrison confirmed that the PlayStation 3 will indeed feature region-free gaming. 
Blu-ray movies will use a region code. However, the Blu-ray region code will be different from the DVD region code.
Region code Area
1 North America, Central America, South America, Japan and East Asia
2 Europe and Africa
3 China, Russia, India, Pakistan and all other countries.
Sony to Launch PS3 in Nov 2006
Much to the disappointment of gaming fans the world over, Sony Computer Entertainment (SCEI) has announced that it will launch its PlayStation 3 (PS3) simultaneously in Japan, North America, Europe and India in early November 2006.
SCEI expects to produce nearly one million units of PS3 every month, and plans to launch PS3 globally along with several attractive PS3 game titles.
Sony says that its PS3 offers an unique combination of overwhelming computing power and BD (Blu-ray Disc), allowing users to playback BD software at a high bit rate.
The much-awaited BD format boasts of a storage capacity of up to 50 GB (dual layer) plus robust security, and promises to deliver games and movies with unparalleled image quality.
Compatible with a wide variety of television sets ranging from standard-definition TV to full high-definition TV, the PS3 can also be connected to high-speed broadband network through Gigabit Ethernet.
Milestone Interactive is the official distributor of PS3 within the country.
PLAYSTATION 3 SPECIFICATIONS
CPU: Cell Processor PowerPC-base Core @3.2GHz
--1 VMX vector unit per core
--512KB L2 cache
--7 x SPE @3.2GHz
--7 x 128b 128 SIMD GPRs
--7 x 256KB SRAM for SPE
--*1 of 8 SPEs reserved for redundancy
--Total floating point performance: 218 gigaflops
GPU RSX @ 550MHz
--1.8 TFLOPS floating point Performance
--Full HD (up to 1080p) x 2 channels
--Multi-way programmable parallel Floating point shader pipelines
--Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth Main RAM-- 25.6GB/s
RSX-- 20GB/s (write) + 15GB/s (read)
SB2.5GB/s (write) + 2.5GB/s (read)
SYSTEM FLOATING POINT PERFORMANCE:
--HDD Detachable 2.5" HDD slot x 1
--I/O--USB Front x 4, Rear x 2 (USB2.0)
--Memory Stickstandard/Duo, PRO x 1
--SD standard/mini x 1
--CompactFlash(Type I, II) x 1
--Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
--Wi-Fi IEEE 802.11 b/g
--Bluetooth--Bluetooth 2.0 (EDR)
--ControllerBluetooth (up to 7)
--USB 2.0 (wired)
--Network (over IP)
Screen size 480i, 480p, 720p, 1080i, 1080p
HDMI out x 2
AV multi out x 1
Digital out (optical) x 1
SACD Hybrid (CD layer),
DualDisc (audio side)
DualDisc (DVD side)
PlayStation 2 DVD-ROM
PlayStation 3 DVD-ROM
PlayStation 3 BD-ROM
BDPU: Cell Processor PowerPC-base Core @3.2GHz
For me is beter XBOX 360
I think Yahoo News came out with an article lately about the marketing franchises of all three next-generation gaming consoles. Undoubtedly, though, in terms of hardware, Sony's PS3 is much better. The attraction of having free online play beats Microsoft's marketing strategy of leeching money off their customers, although the price tag of the PS3, coupled with how few of them there are out there, is a bit of a pain. Still, though, Sony is aiming to make the PS3 a collector's item with a pack of hardware, coupled with their reputation as an experienced marketer in the game industry. Microsoft, however, has worked its way to better contracts than their rather disastrous XBOX debut (most XBOX games sucked hard with the exception of some games, such as, obviously, Halo).
At the end of the day, however, I think Nintendo still wins the game as it targets those being left out by Sony's limited marketing strategy, and Microsoft's hefty price tag. The Wii is just as expensive as the PS2, and comes with a unique handle with its new controller. Besides, as Yahoo News had said before, Nintendo is bringing back what console gaming is all about: Great games. And, by god, I believe it.
I've voted for Xbox 360 because I think the way people talk about PS3 is overreacted.
They act like PS3 has the best graphics ever, but I've seen screenshots of Oblivion on PS3 and I have to say that I have better graphics with my 2year old PC, so PS3 does not really have next generation graphics right?
I have to say Playstation 3. OK, sure, the games on the PS3 and Xbox 360 look similar right now, and are far inferior to the PC. Still, PS3 has higher potential for better games because of hardware specs. In terms of "next generation," the PS3 is more "next gen" than the Xbox 360. The two main reasons are Bluray and Cell. However, the graphics, for both, are next gen for consoles. Some PCs that are 3-4 years old could outperform both consoles. But still, neither the Playstation 3 or the Xbox 360 stand a chance against Nintendo's innovative Wii (in terms of sales and popularity).
Honestly, I like both consoles for their own reasons, but my money is set on the Playstation 3 (and the Wii) unless a killer title is launched for the Xbox 360.
The question we should be asking is "Which is better, the Wii or 360?". Now I've heard all the arguments in favor of the PS3's hardware and 'potential', but those same arguments were used in favor of the PSP, which is still collecting dust on my desk. The price is far too high to pay for any console, and with $600 I could buy a brand new computer that could outperform all the nex-gen consoles. And although the hardware of the PS3 IS impressive, I'd like to bring up the point that no one will be using Blu-ray if it's not widely accepted by the market. And right now, HD-DVD is slowly but surely taking over the market. With Blu-ray players costing almost $1000 each, and another Sony proprietary format being released into the market, it really looks as if Blu-ray will make little to no impact at all.
Normally this situation is called "dropping the ball", but right now it looks as if Sony's thrown a bowling ball off a cliff into a bunch of sharp rocks.
I don't know if its fair to be comparing the two quite yet, the PS3 is still VERY newly released and it's full potential probably hasn't been exposed yet. Obviously you'll have your X box fanboys saying "X BOX IS BETTER" and your Playstation fanboys saying "PS3 IS BETTER".
The Wii I'm not too hyped up on... I'm not a big fan of the whole remote-controller dealie. I figure the only thing I'll really miss out on without a Wii is the Metroid franchise (daaaaamn those are some wicked games )
A drawback of the PS3 is that it will only play Bluray discs, and if HDDVD (I believe that's what their competitor is called?) comes out as the winner is the next-generation DVD battle, that portion of the PS3 will become obsolete.
All of that said, I WOULD like to pick up a PS3, but I'm going to wait for the price to drop and til after the first production run so I won't have to worry as much about bugs.
well i agree with u
pc is much better than a consol for gaming
so u cant compair ur pc with a consol
yet it depends on ur tv too
cos of the tv the grafics appear better then a monitor to ur eye
well about this topic
i surly prefair a PS3 rather then an xbox 360
grafixs will surly be better considering what happened to Sony
did u k now that PS3 was going to be released exactly after 360?
though sony new that and returned all the consols shipments back
and whats currently the PS3 is actually the planning of the PS4 thats y it came out so late after the 360
360 Halo is a game i really like actually im a fan of Halo so u can immagine how much i desire an xBox 360 though im not buying a consol for only one game considering the rest of the games arent that good on 360
pS3 is more attractive cos of its ammasing games and grafics and wii
on the other hand i have a cool pc and im not thi nking on getting a consol
im happy with my pc cos i can play every new game easy considering my pc is 5 years of age with the updates i did to him it can play everygame for at least the nest 2 years
While the Ps3 has much better theoretical performance....
Yeah 2 teraflops my ass. It wont hit over 80 gigaflops. Thats a promise.
The fact is that when it all comes right down to it the 360 would run better due to it's GPU and more ram for the GPU.
BluRay and graphics? Ps3 will be limited with the 256 - 32megs of vram it has for the graphics card....therefor BluRay cannot really be used to increase graphic quality because the Ps3 wont be able to get it. Overall the 360 provides a more flexible option(Hd-DVD/no Hd-DVD).
I am very proud of what Microsoft has done with the 360. They will loose less money than Sony and probably sell more consoles.
Although considering the Wii sold out despite having many more times the consoles compared to the Ps3 to sell....and from what I hear places have a lot more Wii orders than the Ps3..... I think I am going to give the entire win to the Nintendo. They will actually be making a profit and have a made a system that is innovative in a way that makes games much funner. Although on the advanced hardware side...the 360 takes it simply due to it can push out as much power as the Ps3 with must easier programming.