I just bought Quake 4 and since I installed it, I got a big fat dialogue which at the end says "Error during initialization". I'll include the full message at the bottom of this post.
I've run it before on my computer, so I know my specs are good enough. Since this problem, I updated my Nvidia drivers and got what I believe to be the latest updates, and as a matter of fact the problem has gotten even worse: now when I used to get the dialogue, I get the all-too-familiar "So-and-so has a fatal error and needs to close. Sorry for the inconvenience."
Any help?
I've run it before on my computer, so I know my specs are good enough. Since this problem, I updated my Nvidia drivers and got what I believe to be the latest updates, and as a matter of fact the problem has gotten even worse: now when I used to get the dialogue, I get the all-too-familiar "So-and-so has a fatal error and needs to close. Sorry for the inconvenience."
Any help?
| Quote: |
| MY SPECS:
AMD Athlon 64, 3000+ | 1.81 GHz | 512 MB RAM NVIDIA GeForce 6200 TurboCache XP Home 2002 Winsock Initialized Found interface: {2F3F92A0-AB4E-413F-A2FB-471326E787FE} NVIDIA nForce Networking Controller - 192.168.1.103/255.255.255.0 Sys_InitNetworking: adding loopback interface engine using MMX & SSE & SSE2 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing File System ---------- Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/game000.pk4 with checksum 0x9321cee4 Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak001.pk4 with checksum 0xf2cbc998 Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak002.pk4 with checksum 0x7f8d80d1 Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak003.pk4 with checksum 0x1b57b207 Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak004.pk4 with checksum 0x385aa578 Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak005.pk4 with checksum 0x60d50a1d Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak006.pk4 with checksum 0x9099ed11 Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak007.pk4 with checksum 0xaf301fff Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak008.pk4 with checksum 0x4ac6f6d9 Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak009.pk4 with checksum 0x36030c7d Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak010.pk4 with checksum 0x4b80fbda Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak011.pk4 with checksum 0x8acf4cfa Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/pak012.pk4 with checksum 0xbe4120b0 Loaded pk4 C:/Program Files/id Software/Quake 4/q4base/zpak_english.pk4 with checksum 0x5868f530 Current search path: C:/Program Files/id Software/Quake 4/q4base C:/Program Files/id Software/Quake 4/q4base/zpak_english.pk4 (3457 files) C:/Program Files/id Software/Quake 4/q4base/pak012.pk4 (1081 files) C:/Program Files/id Software/Quake 4/q4base/pak011.pk4 (5620 files) C:/Program Files/id Software/Quake 4/q4base/pak010.pk4 (5539 files) C:/Program Files/id Software/Quake 4/q4base/pak009.pk4 (1284 files) C:/Program Files/id Software/Quake 4/q4base/pak008.pk4 (1289 files) C:/Program Files/id Software/Quake 4/q4base/pak007.pk4 (1330 files) C:/Program Files/id Software/Quake 4/q4base/pak006.pk4 (1343 files) C:/Program Files/id Software/Quake 4/q4base/pak005.pk4 (1395 files) C:/Program Files/id Software/Quake 4/q4base/pak004.pk4 (2249 files) C:/Program Files/id Software/Quake 4/q4base/pak003.pk4 (1281 files) C:/Program Files/id Software/Quake 4/q4base/pak002.pk4 (313 files) C:/Program Files/id Software/Quake 4/q4base/pak001.pk4 (5837 files) C:/Program Files/id Software/Quake 4/q4base/game000.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. --------------------------------------------- ------------ Initializing Decls ------------- Loading guides.... 59 loaded 442ms to load 1071k of material 96ms to load 43k of skin 250ms to load 716k of sound 4ms to load 1k of materialType 522ms to load 2078k of lipSync 106ms to load 105k of playback 1856ms to load 1665k of effect --------------------------------------------- Detected 1.81 GHz CPU 512 MB of System memory 128 MB of Video memory on an optimal video architecture This system qualifies for Low quality. -------- Initializing renderSystem ---------- using ARB renderSystem renderSystem initialized. --------------------------------------------- Found default language English with VO 632 strings read from strings/english_code.lang 1654 strings read from strings/english_guis.lang 5616 strings read from strings/english_lips.lang 6085 strings read from strings/english_maps.lang Couldn't open journal files execing default.cfg couldn't exec editor.cfg couldn't exec Quake4Config.cfg couldn't exec autoexec.cfg -------- Initializing Sound System ---------- sound system initialized. --------------------------------------------- --------------- R_InitOpenGL ---------------- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------------ Input Initialization ----------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. --------------------------------------------- ...initializing QAL ...calling LoadLibrary( 'OpenAL32.dll' ): failed sound: hardware reported unable to use multisound, defaulted to stereo sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_NV_blend_square ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_draw_range_elements ...using GL_EXT_blend_minmax ...using GL_NV_float_buffer ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using NV_vertex_program ...using NV_fragment_program ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using GL_ARB_shader_objects ...using GL_ARB_fragment_shader ...using GL_ARB_vertex_shader ...using GL_ARB_shading_language_100 ...using EXT_depth_bounds_test ---------------- R_NV20_Init ---------------- --------------------------------------------- ----------------- R200_Init ----------------- Not available. ---------------- R_ARB2_Init ---------------- Available. --------------------------------------------- ------------ R_ReloadARBPrograms ------------ glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/SimpleInteraction.vfp glprogs/SimpleInteraction.vfp glprogs/md5rInteraction4.vp glprogs/md5rInteraction1.vp glprogs/md5rInteraction.vp glprogs/md5rSimple4.vp glprogs/md5rSimple1.vp glprogs/md5rSimple.vp glprogs/md5rStdTex4.vp glprogs/md5rStdTex1.vp glprogs/md5rStdTex.vp glprogs/md5rSkyBox4.vp glprogs/md5rSkyBox1.vp glprogs/md5rSkyBox.vp glprogs/md5rEnvNormal4.vp glprogs/md5rEnvNormal1.vp glprogs/md5rEnvNormal.vp glprogs/md5rEnvReflect4.vp glprogs/md5rEnvReflect1.vp glprogs/md5rEnvReflect.vp glprogs/md5rEnvBump4.vp glprogs/md5rEnvBump1.vp glprogs/md5rEnvBump.vp glprogs/md5rShadow4.vp glprogs/md5rShadow1.vp glprogs/md5rShadow.vp glprogs/md5rBasicFog4.vp glprogs/md5rBasicFog1.vp glprogs/md5rBasicFog.vp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt glprogs/arbFP_glasswarp.txt glprogs/arbVP_depth.vp glprogs/arbFP_depth.fp glprogs/arbFP_depth_coc.fp --------------------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem reloading textures/common/debuggraph. reloading makeIntensity( gfx/lights/squarelight1a). reloading gfx/lights/squarelight1. reloading gfx/lights/round. reloading gfx/guis/mainmenu/splash. reloading gfx/2d/bigchars. reloading gfx/guis/soundmeter/audiobg. reloading gfx/guis/white. reloading gfx/guis/guicursor_arrow. reloading gfx/guis/guicursor_hand. reloading gfx/guis/scrollbarh. reloading gfx/guis/scrollbarv. reloading gfx/guis/scrollbar_thumb. reloading gfx/guis/scrollbar_right. reloading gfx/guis/scrollbar_left. reloading gfx/guis/scrollbar_up. reloading gfx/guis/scrollbar_down. found DLL in pak file: C:/Program Files/id Software/Quake 4/q4base/game000.pk4/gamex86.dll copy gamex86.dll to C:/Program Files/id Software/Quake 4/q4base/gamex86.dll could not create destination file ******************** ERROR: DLL extraction to fs_savepath failed ******************** Error during initialization Shutting down OpenGL subsystem |
