whats the best 3d program out there? i mean the best of the best? lets here them
not the best, but the most fun...
not the best, but the most fun...
whats the best 3d program out there? i mean the best of the best? lets here them
not the best, but the most fun...
Sketchup is really cool.
I guess most pro's use either of 3DS Max, Maya or (my fav) Softimage XSI.
The best? No competition, it has to be Blender (blender3d.org). I have used Lightwave 7, Maya, and 3dStudioMax which is supposed to be an industry standard. They come with huge libraries of ugly furniture and even uglier trees - all models made by someone else. And, if you pay for them, they are fierce expensive. But neither is intuitive, nor interfaces with a real programming language (Python), nor can boast a world-wide community of users willing to share files, textures, ideas...
Blender has no library, apart from the geometric primitives*. So you're not just putting together Lego bricks that others have made.
*And Suzanne, of course.
Oh, and Blender is free, doesn't max out your cpu, and is also a brilliant tool for 2D... try doing this with PhotoShop in under an hour...
I have posted a few examples elsewhere - see my other posts...
for me i think the best 3d programe is
3d studio max
it is the first programe at this field
it is the best
all another graphic programe debend on it and take it's exitintion
3d studio max is the best, however its quite difficult to learn all by urself but i do use it to make shapes of all types
also, bryce and daz studio are pretty good too, u might wanna check them out too
Discreet's 3d studio max is good, but Alias Wavefront's Maya is more frequently used in games nowadays.
other 3d apps that should get you going:
Maxon Cinema 4d
...and the list goes on.
I would, however recommend blender, since it's free. Granted, it has no real render-engine, but if you're learning to model, it's definetly the best way to go.
Blender 2.41 has a much better rendering engine, and integrates with Yafray if necessary. The internal engine now has ray-traced shadows and quite impressive transparency, with variable indices of refraction. Mirrors used to be a big hassle, needing a carefully placed second camera, but now "Ray Mirror" is simple to use. No more environment maps! W00t!
I used Blender some time ago-it's free, powerful and got a great community behind it.
I ended up using Cinema 4D however, just because part of a programs' power is how good you can get with it. Cinema 4D is somehow very logical and for a major 3d app, easy to use. It comes in modules, a few in the basic package and others added as the price goes up. 3D World agazine gave it top marks in a comparison with the other mjor apps, so if you have some bucks, you might want to download and check out the demo
Blender is great and it's free. It does however need a fast machine and is not easy to learn. But the tutorials are great and there is a large community out there. If you want to code your 3d graphics look into Open scene graph. But that is the down into the roots way.
It would not be apt to commonly apply the 'best' term to any of the softwares, independently. I guess its better to include the word 'taste' in the above context. Years back when Autodesk and Alias were absorbed in a neck-to-neck competition, the selection would always be an toss between these two. This competition gradually went fading with new programs on rise plus their inherent power to render-animate-rig a scene/model seemingly equivalent to those 2 at the pinnacle. Personally i prefer Maya for my rendering needs rather than any discreet products. Although the learning part is a bit tedious you scintillate in joyful glory as u observe the desired effects achieve high level of accuracy[and sometimes beyond!]. Manipulation of NURBs and Subdivs is easier in Maya resulting in a better output.
For eg: 'Final Fantasy Advent Children' , 'The Mummy', 'The Mummy Returns', 'George of the Jungle', 'The Fifth Element', 'The Hollow Man', 'The X-Man', 'Anaconda', 'Stuart Little', 'Shrek', 'Sindbad', 'Pandavas', 'Starship Trooper', 'Lake Placid', 'The Phantom Menace', 'Spiderman', 'Harry Potter', 'Jurassic Park 3', 'Star Wars', 'Lord of the Rings',' Ice Age' and many more which transformed VR to altogether different dimension and still mesmerizes us with their true-to-reality scenes/effects. These pieces of animation/rendering are a conjoint effort of more than couple of softwares extracting the best out of each. Usually, Softimage XSI + Maya is chosen as an optimum option. Whereas if u move into the realm of gaming, the most dominating combo is Lightwave + 3dmax/Blender. I personally recommend Lightwave for game-creator aspirants courtesy its extensive polygon modifying toolset providing appropriate resources in your arsenal.
Well those were my 2 cents to it. The following is an list of freewares/demos of 3d softwares. A practical utilization of these may halt your search for the best 3d software suitable to your 'taste'. Go Bite em!
3Delight Free - http://www.3delight.com/index.htm
Anim8or - http://www.anim8or.com/
Aqsis - http://www.aqsis.com/
Blender - http://www.blender3d.org/
gmax - http://www.discreet.com/products/gmax/
Houdini (Free Edition) - http://www.sidefx.com/apprentice/index.html
Maya Personal Learning Ed. - http://www.alias.com/eng/products-se...maya_ple.shtml
Now3D - http://digilander.libero.it/giulios/Eng/homepage.htm
OpenFX - http://www.openfx.org
SOFTIMAGE|XSI EXP - http://www.softimage.com/products/exp/v3/
Terragen - http://www.planetside.co.uk/terragen/
Toxic - http://www.toxicengine.org/
Wings 3D - http://www.wings3d.com/
I believe 3d studio is the favorite
Second can be the Softimage XSI
It's hardly a general 3D program, but I really like DAZ Studio. It's a freeware Poser clone created by the makers of most of the best 3rd party content for Poser, a 3D program designed to allow the manipulation of premade 3D figures to create artwork.
I'm partial with 3Ds max studio and maya. Though I have tried Bryce and it wasn't that bad of an experience, rather simplified but a great program that will guide any use the basic fundamentals for 3D modelling.
Blender seemed difficult to use for me. Milkshape was probably the easiest one I've used but it lacked the features of blender or anim8or.
I've used a 3d programme for architecture. The name is archicad, and I like the programme. I've used it for a school assignment.
Look at www.archicad.com.
This software is only free for students.
i think 3dmax but i've never tried maya and skatch up is prrety lame
Blender3d is my choice. It ranks right up there with Gimp in quality, price and functionality.
Yeah, Blender is pretty awesome. It has a bit of a learning curve though.
Is blender3D free?
My fav is Pro Desktop, my favorite.
I use it all the time in school
The only ptoblem with it it doesn't have naimations
Blender3d is free.
It's open source.
Daniel's two-wheel escapement. Not fancy, just explanatory. Made with Blender.
Nice to see some mechanical animation here. Many Blenderheads like to make rather gothic anthropomorphisms, humanoid or humanish creature such as one might see in Pixar/Disney/Dreamworks productions. It is a shame that few have thought to use CGI to really creative ways - Imagine what Walt Disney might have made of Fantasia in the 1930's had he had computers the size of fridge-freezers to work with.
But for explaining mechanisms that are too small to see, too rare to find, or which quite simply don't exist (yet), synthetic 4d imagery has no equal.
Modo from Luxology is really good, much better interface compared to 3ds Max.
All the pros use Maya - very difficult to learn though but benefits are rewarding.
Arno v. Lumig
I've used Cinema 4D, 3Ds Max (just a bit), Maya, and now I'm using Blender. I don't need to create water effects, or hair/fur, I don't need a lot of premade models and textures. I just want to model using an user-friendly yet customisable interface.
I love blender.
I have Blender, but I think that the interface can be slightly offputting for newbies who are just coming into 3D; I had to persevre and use quite a few tutorials before I was comfortable with moddeling in Blender.
But still, for an open source program, it has to be one of the best out there. There was even a short film made using it; Elephants Dream, I think it was. Try search for it; it's very impressive.
Personally I prefer 3DS Max. It's very intuitive; it might just be me, but I was able to pick it up and create some decent results almost immediately; and the tutorials and documentation that you get with it is definately a bonus.
It's also an industry standard program, which means that the amount of support and plugins is wide, and of course, it was a very, very good raytracing render packaged in.
And, because I like it a lot, terragen. it's a fractal landscape generator, whereby you sculpt the landscape you want from a greyscale map, and then create textures that are assigned to it through various variables such as height, slope gradient and noise. You can also set up the textures in a parent/child hierachial structure; textures willl only appear where their parents are.
And the amount of options is quite staggering. Being able to adjust atmospheric conditions, lighting controls, the depth of the clouds etc enables you to get photo-realistic renders at the touch of a button. And, it's free! Only downside is that you cannot apply photographic textures to the landscape, and there's no way of importing objects; thankfully, Terragen 2 will be much better!
My sentiments exactly. Many 3D softs come with vast libraries of ugly furniture and double-decker busses - this is akin to using clip-art. You didn't make it, may not even understand how it was made. Blender makes it easy to append meshes, textures, IPOs, from existing files, and so your own work becomes your library. If we only ever work with libraries of standard objects, as in Archicad, how can we then produce really new ideas, architecture which goes ouside of the box. Vectorial modelling should not just be about assembling elements that others have thought up - Lego is good enough for that.
Model made with Blender, demonstrating built-in Ray Transparency with variable refractive index.
I would say that the best 3D program is Lightwave. It have a very good design, and it's easy to use. But I suck at animating
blender is pretty nice for beginners. Although im not into 3d designing, ive found it pretty useful at times. Sketchup is good too, but i dont think it will be of much use to professionals (i maybe wrong though)
I have used 3D Studio max at work, it's a great piece of software, i particulaly like the feel of the interface which seems very intuitive to me, the only possible drawback with 3D smax is the huge price tag (i'm glad i didn't have to pay for it!). I have also had a play with Lightwave on a friends computer, i quite liked it but not as much as 3D studio max. At home for my personal use i have Blender 3D which as mentioned before is freeware and i think it is pretty amazing considering the bargain price tag £0.00 ~ $0.00
Give it a try :-
Well I would suggest 3ds Max is the best 3d program for me. I find to it that its easy to make 3d models in 3ds Max because of its user friendly environment. Other than 3ds Max I use MilkShape 3D for making character game models. I only use 3ds Max for movie and comercial development purposes.
3D Studio Max or Maya
My favorite is probaly anim8or
i ahve made a few movies and it worked almoust perfect
the next version of anim8or comming soon so then it probaly got
plug in and maby alot of other stuff.
i have 3dsmax
and anim8or and 3dsmax its alot of
differents. but anim8or is the simplest and easiest program
3ds max is too complicated plz someone can tell me how to
skin and make bones for making get started with 3ds max?
3ds max is the best 1 i guess
what's the latest version for 3ds Max?
Sentinel 3d is by far the best, but be warned the site is on low uptime!
Sentinel 3d can create models in high color and automattically does shadowing and transparencies. You can also transfer Sentinel 3d models into Sentinel Gamer.
I think Blender is pretty good. I found a decent guide on wikipedia.org.
Although I haven't had much time latley to focus on it. Overall it stands to be a good program to use.
Thank u dear NEurodrOne, for ur complete discussion
I personally prefer Maya. I've barely touched 3DS and have used blender here and there.
Anim8or is my favourite, though I haven't tried SketchUp, will no now though. =D
I will agree
cool, it's all over the board here huh? well i think i am going to pursue max, i've tried modo, terragen, cinema 4d, maya, blender, and so far i like max..the others are cool to though...
Blender 3D , an example , of what open source can deliver you , and what the people , have inside them.
It easily fights commercial craps and wins them .
Only thing i am little stressed about blender is its rendering engine .
It has high requirements .
i would have to go w blender. i havent used much 3d rendering software though. Oo - i am not sure this pertains here but beryl is very pretty, n open-source.
for 3d cad, autocad is nice but expensive.
Have you tried Blender? I agree with many others that it gives a lot of functionality for the price (free).
As for Google SketchUp...it sounded good at the start, but it hasn't delivered what I was hoping for.
Blender and all are pretty oK.
But when it comes to serious designing nothing can beat 3D Studio Max. Most of the companies around the world stick to 3D Studio Max and not blender.
I do accept that blender has a lot of options in rendering but 3D Max is capable of upgrading itself and adding in new stuff including new 3D designations.
Now for a freeware to do that..it'd take time..!!
my vote would be for 3dsmax
however since you have to sell a kidney to afford it, blender and milkshape are also great
as always, the best software is located right here (points to my fat head)
It aint that costly now-a-days especially with the increasing Piracy Market.
Piracy has reached such an extent that it can even offer you stuff that the company itself hasnt released yet..lol..!!
I disagree with the fast machine part. Blender uses little resources so it's a great tool if you have a relatively slow computer. Of course, computer bought before windows xp came out will not work well with blender.
i use blender.. and i have to say.. i am really impressed with they the developers have done...
its really powerfull... and it can give the commercial softwares a run for their money...
Blender is free and open source.. and it is really small only abt 8MB... it comes with a real nice game engine.. and good physics engine..
Blender includes really good fluid simulation systems.. and a real nice compositing system...
All in all.. i luv it...
CAN IT COMPARE TO MAYA and 3DSMAX ??? .. i dunno... may be... in certain levels commercial softwares are ahead.. but still Blender can put up a tough fight...
3d maks is the best, but I don't know how to use it
I really hope support for blender keeps increasing, the more popular it gets, the better its going to be. Opensource rules!
I do know though that Maya has traditionally been used in films and 3D Max in games, but now each is trying to capture the other market. I think Maya is much more powerful but has a much steeper learning curve than 3d Max
I consider Blender the best 3D rendering software for home-use, since it's free, easy to use and full of several stunning features
Version 2.43 has been released recently: I suggest you to download it and give it a try
You won't be disappointed...
Its free, light and, Its growing.
Have you seen Elephants dream??
Blender is a really strong tool of course but for beginners it's a bit hard I think. To get used to the mechanisms of 3d rendering i can only suggest to give Art of Illusion a try. It also creates amazing images but is much easier to use. Once you got some routine you should work with Blender or compareable software! Regards!
There's no best choice here, the right choice is the one that suits you the most. I liked maya the moment it started on my PC, that was Maya 4.5 while Max got uninstalled the minute right after i saw its interface. Tried C4D but never got along with it and returned to Maya.
The positive point i find about Maya is MEL... you can manipulate Maya, make your own plugs, scripts, FX, shaders and every otherthing that you may imagine. The negative point that most affect me is its slow software render engine as i still use Riva TNT2 with 32 MB.
Look for what you like and what suits you... What a 3D package can do the rest can do that too, just a different plugin or script will drive you to the same result.
Anim8or is good for older computers, it doesn't take a lot of resources but has a good amount of features which I appreciate. I always look for a Lathe function since I am a serious woodturner, and a way to previsualize a shape helps a lot in the design process.
The download for Anim8or is just under 800 kb, and the exe is just under 2 mb. It's hard to believe a program that small can do something like this:
Cinema 4D is an amazing program! It really is good in my opinion. I've tried 3DS Max a couple of times but it felt way too hard compared to Cinema 4D.
Here are a couple of pictures if you want to see what I've made with Cinema 4D.
I'm still am not, if you can say, very advanced in 3D though I've been doing it for about 4 years now.
But it really is very very easy to learn with Cinema 4D so please try the demo at least!
I had a look at this Anim8or and Art of Illusion and I must say I liked them...
They are not to be compared to blender.. but still a neat starting point..
Art of Illusion is supposed to be really cool, but quite slow as it uses ray-tracing AND is written in Java. My favorite 3D program is Bryce. It lets you create cool-looking 3D worlds and stuff and has a freeware version available (http://www.download.com/Bryce/3000-6677_4-10696717.html?tag=lst-0-2)
I'd go for 3ds Max or Blender
I really got used to them (mostly 3ds Max). perhaps there are better ones, but those are the ones which I find more usefull
I am looking at getting into doing a little 3d work and I just wanted to say thanks to everyone that has already contributed to this post. There is alot of great information in here. I think it is going to be a long road before I am any good at this.
Autodesk Inventer 2009 and Solidwork 2009
there isnt a "best" 3d program... Every program has its pros and cons... I have been doing 3D for 7 years and have found they are just tools to make things, and the more tools you know the better.
I personally use 3DSmax for modeling organtic shaped objects, all my rendering (with vray) and animation.
Then if I need to model something with hard surfaces I either use Rhino, Solidworks or Alias and import eveything to 3DSmax to render.
3d max is the best.
the best are autodesk maya autodesk 3ds max and newtek lightwave.
I also like vue 6 xstream
Recently the most popular ones for games & film are Maya, XSI, and Max. Also Blender is becoming more and more powerful. But the best one? The one that suits you best
every program has its good and bad,
it the artist that makes the tools good.
I used 3dsmax for some time and still love it.
Its sooooo expencive i would learn another packadge but al my resources are based on 3dsmax
so its hard to switch to another app.
if i had the time i sould learn cinela4d price worth the mony ore blender this rocks ITS FREE.
keep on modeling