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Game Design Schools





KaolasHikarii
I am a former student of Westwood College LAI. My major was Video Game Design. I was happy for the first few months, fooling around with some art programs and the taking advantage of a very Lax system of grading. However as time went on I took a look at the Curriculum and unfortunately they were mostly art classes, and a few programming classes. Sadly I discovered a lack of any creative writing class or story writing class. I beleive that a good story line is what keeps a player playing. I mean of course you have the Halo Series, it is very fun I still play to this day multiplayer, but sadly thats all I play it for. Doom 3 was a step up with its story, then we had F.E.A.R. though short it was a damn scary good story. I see myself playing single player mode over and over again just so I can see the story,like a favorite movie. Once you go past the graphics and system, the story is what is left.

Anyway I digress, hehe sorry about that. I quit Westwood College after that discovery...now that i'm in 20,000 dollars in debt. Unfortunately the Currculum for a Bachelors in Game Design is very young, and leaves a lot to be desired. So for those who are thinking of going to these tech schools, make sure to read over the catalogue, and make sure that its balanced. They changed the curriculum on me twice in the same year, and a tuition increase during one. So ^_^ Caveat Emptor!
linkman2004
Is this a regular college, or one that nothing but game design? I plan on going to either Digi Pen or Full Sail. Both are completely dedicated to specialty stuff like computer art and game design. Not like I have to worry, I probably won't be out of the house for another five years. Razz
Kelcey
linkman2004 wrote:
Is this a regular college, or one that nothing but game design? I plan on going to either Digi Pen or Full Sail. Both are completely dedicated to specialty stuff like computer art and game design. Not like I have to worry, I probably won't be out of the house for another five years. Razz


Westwood college is that idiotic "university" that has commercials for game design. On top of that, they're really cheesy and lame commercials.

If I remember correctly, the first one was two idiots playing some random game when their female supervisor comes in and says she needs ANOTHER game to be made. The two posers say, "We're finishing up this level and tightening the graphics" or something to that effect.

Really, don't go to a university that spams your email box, your television, and pop up ads. That's a sign that it's not worth going to. This includes University of Phoenix (by far the worst).

As far as game design goes, the two you mentioned are the ones you'd want to go to. But before you decide to work in the game industry, check out what employees are saying. Programmers have it tough... programming games is extremely difficult and they work horridly long hours. I believe the same goes with artists. Reaching a designer position sounds difficult, but may be worth it if you attain that status. I don't want to turn you off to becoming a game [insert whatever position], but just don't get the idea of playing a game and making a game mixed up... they're vastly different.
exarkun
Kelcey wrote:
linkman2004 wrote:
Is this a regular college, or one that nothing but game design? I plan on going to either Digi Pen or Full Sail. Both are completely dedicated to specialty stuff like computer art and game design. Not like I have to worry, I probably won't be out of the house for another five years. Razz


Westwood college is that idiotic "university" that has commercials for game design. On top of that, they're really cheesy and lame commercials.

If I remember correctly, the first one was two idiots playing some random game when their female supervisor comes in and says she needs ANOTHER game to be made. The two posers say, "We're finishing up this level and tightening the graphics" or something to that effect.

Really, don't go to a university that spams your email box, your television, and pop up ads. That's a sign that it's not worth going to. This includes University of Phoenix (by far the worst).

As far as game design goes, the two you mentioned are the ones you'd want to go to. But before you decide to work in the game industry, check out what employees are saying. Programmers have it tough... programming games is extremely difficult and they work horridly long hours. I believe the same goes with artists. Reaching a designer position sounds difficult, but may be worth it if you attain that status. I don't want to turn you off to becoming a game [insert whatever position], but just don't get the idea of playing a game and making a game mixed up... they're vastly different.


Cool, I am planning to learn some bit of game designing... Imagine that the game you created was being played worldwide, and that is when you start earning big bucks and enjoy life...
Kelcey
exarkun wrote:
Kelcey wrote:
linkman2004 wrote:
Is this a regular college, or one that nothing but game design? I plan on going to either Digi Pen or Full Sail. Both are completely dedicated to specialty stuff like computer art and game design. Not like I have to worry, I probably won't be out of the house for another five years. Razz


Westwood college is that idiotic "university" that has commercials for game design. On top of that, they're really cheesy and lame commercials.

If I remember correctly, the first one was two idiots playing some random game when their female supervisor comes in and says she needs ANOTHER game to be made. The two posers say, "We're finishing up this level and tightening the graphics" or something to that effect.

Really, don't go to a university that spams your email box, your television, and pop up ads. That's a sign that it's not worth going to. This includes University of Phoenix (by far the worst).

As far as game design goes, the two you mentioned are the ones you'd want to go to. But before you decide to work in the game industry, check out what employees are saying. Programmers have it tough... programming games is extremely difficult and they work horridly long hours. I believe the same goes with artists. Reaching a designer position sounds difficult, but may be worth it if you attain that status. I don't want to turn you off to becoming a game [insert whatever position], but just don't get the idea of playing a game and making a game mixed up... they're vastly different.


Cool, I am planning to learn some bit of game designing... Imagine that the game you created was being played worldwide, and that is when you start earning big bucks and enjoy life...


I see the problem with becoming a game designer is that it's very hard. There aren't many "game designer" positions. Furthermore, I doubt any company would just take in someone who hasn't at least been an artist or programmer for a decent amount of time. Those are dream jobs and dreaded jobs at the same time.
j0zman
I am a level designer. I just applied. See how they think about you. You may never know.
trickstott
Check out the Guildhall at SMU. (http://guildhall.smu.edu/) Theirs is the best program that I have found, and they have the highest graduate higher rate of any of the game schools. Although I will point out that they have no "Game Design Degree" , they offer Level Design, Art, and Programmer degrees.

A degree in "Game Design" is pretty much worthless. Game Designer is the most senior position at most companies and is frequently held by one of the studio's founders. No one starts as a game designer, and no one can expect to become one quickly.

At any position at a studio you can expect to hae some creative freedom if you maintain a high quality of work and you have the guts to speak up for yourself and your ideas.
j0zman
Although training is always good, I always say YOU are your best teacher. Try out a couple of things. Sure, you might need some tutorials at first, but while you're at it, try out a couple of things. It may not only turn out to be something original, you also learn something new.

Get yourself known in what you are doing. That is what a game company is looking for. New talents with the capability to improve and improvise.
Kelcey
j0zman wrote:
Although training is always good, I always say YOU are your best teacher. Try out a couple of things. Sure, you might need some tutorials at first, but while you're at it, try out a couple of things. It may not only turn out to be something original, you also learn something new.

Get yourself known in what you are doing. That is what a game company is looking for. New talents with the capability to improve and improvise.


Once again, it depends on what you'd be doing. As a designer, yeah, go crazy and you might come up with something... but they're senior officials. YOU WILL NOT get a game designer position with no experience in the industry.

As for a programmer or artist, there are things they want you to know. They also want you to be able to improve known implementations and such.
Hanpusu-kun
In sweden we have more then 10+ schools with gaming as theme.
Im probably gonna get to one in a while, but the question is... programmer or game designer?
rayx
Game programmer can be a game designer also. Everyone can become a game designer without going to any game designing college. The only requirements is creativity. It is better if you take game programming major or level designer.
Hanpusu-kun
Game designer is the most fun thing to do I think.
I mean, plotting ideas for a game and presenting these ideas.

Shigeru Miyamoto is a game designer right?
Joe944
Decent ones I've heard of are Digipen (Nintendo) and Full Sail. Then again I believe that your better off just getting your degree at a regular university and learning video game design on your own and when you get a job, where you'll be trained.

I'm aiming to work in the video game industry as either a producer or designer. My major will be english, so I can go quite a few ways. It's having the degree that counts, for the most part. The other thing is getting your foot in the door of a company, which I am attempting to do working as a QA tester. I've made a lot of contacts within the company and know that I would have a few solid internal recommendations for an intern position or something like that.
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