I'm writing a game and I notice that depending on the computer, the game will render at varying speeds. For those versed in OpenGL, what solutions have you used to enforce that it render at a specific speed?
OpenGL enforce rendering speed [help please]
I don't know much about OpenGL yet, but after this summer.. Anyway, what you have to do is check the elapsed time between each frame and enforce a certain fps by having your program wait a bit if it's rendering too fast.
http://onesadcookie.com/Tutorials
This tutorial talks about some other stuff, but you might find some help under the "Animation and Timing" heading.
http://onesadcookie.com/Tutorials
This tutorial talks about some other stuff, but you might find some help under the "Animation and Timing" heading.
