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Game Development






Have you dabbled in Game Development and if so what Engine?
Nope, but would like to try
50%
 50%  [ 3 ]
Yes, Unreal Engine/UDK
16%
 16%  [ 1 ]
Yes, Unity3D
33%
 33%  [ 2 ]
Yes, Torque3D
0%
 0%  [ 0 ]
Total Votes : 6

Simonjw
So once again I have fallen off the wagon and stopped posting on Frihost and other sites, which sucks because this is such a cool community.

Since I have been gone I have been trying to broaden my knowledge and one of the ways has been in game development and just about every aspect of it. All I can say so far is "Wow". In my High School years I dabbled with a few different engines like the Source Engine and UDK, and I had a load of fun.

About a year or two ago I got a pirated version of Unreal Engine and a free version of Unity to once again test out the usage etc. Needless to say, I dropped it again.

So around 4 months ago I decided I was going to give it a bash, but this time with much more experience and determination. I got Unity5 and Unreal Engine 4 (which is now completely free 0_0) and within a week I had already dropped Unity5 for Unreal Engine 4 due to how much more power it has in so many aspects than Unity5.

Since then I have created two games with Unreal Engine which have both been integrated with Steam and I play locally with some friends. The community and tutorials have grown so much that there is someone who will help with nearly any issue you may come across. And the Blueprints functionality is insane, nothing I have seen yet comes close.

If it wasn't for the Blueprints, I would not have been able to have made these two games in the short amount of time or even had been able to give them all the features that they poses. Unreal Engine has grown into such a mature piece of software that i am actually lost for words.

I hope there are others here interested in 3D, Animation or game development.

Cheers,
Si
deanhills
Great to see you posting Simon. I don't deserve to make a post here as I'm not in game development, but why it got my attention is that it was (probably still is) an interest of Bondings so reminded me of him. I know that game development is very big business in Belgium and sometimes wonder whether that is the career Bondings is pursuing, maybe he's a millionaire by now or well on his way. Razz
Simonjw
deanhills wrote:
Great to see you posting Simon. I don't deserve to make a post here as I'm not in game development, but why it got my attention is that it was (probably still is) an interest of Bondings so reminded me of him. I know that game development is very big business in Belgium and sometimes wonder whether that is the career Bondings is pursuing, maybe he's a millionaire by now or well on his way. Razz


Who knows, I have been trying to track him down actually. Wanted to get an interview with him...

Well I don't think that you don't deserve to make a post in this section because you could be a game developer, you never know and on top of that I bet you play games and criticize them a lot. Don't you think that makes you a game developer? Seeings as you are creating better game play flows etc.

Whether you're a 3D modeler, coder, animator or whatever else, you can make changes in a game or even create a game Razz.

It feels good to be back, I am trying to keep it constant now xD
rx9876
Wow...
Are your games available for everyone now?
I am curious what kind of games they are.
Peterssidan
Game development is like a hobby of mine. I don't use an engine. I'm more of a programmer so I prefer to write most of the code myself. In my signature you find a link to a car game that I made in C++ and SDL. Now I'm trying to get some work done on my other game that is similar to the old Sierra adventure games with text parser input, but unfortunately I don't get as much done as I wish so it will take time before it's finished.
lightwate
My only experience in game engines is Unity 4 where I followed a tutorial to make a flappy bird game. I didn't finish it though because I prioritized my thesis that time. But I was amazed at its ability to export the game to any platform I choose (android, ios, html5, etc.).

I am curious on the games you made Smile
deanhills
Simonjw wrote:

Who knows, I have been trying to track him down actually. Wanted to get an interview with him...
If you find him, please let us know. I sometimes wonder whether he made a conscious decision to retire as Bondings and he's posting as someone else here just to stay in touch. Wink
Simonjw
deanhills wrote:
Simonjw wrote:

Who knows, I have been trying to track him down actually. Wanted to get an interview with him...
If you find him, please let us know. I sometimes wonder whether he made a conscious decision to retire as Bondings and he's posting as someone else here just to stay in touch. Wink


I will do. Yeah it would be a good idea to have done that, but so far with my digital findings, he has not really had much or any interaction with Frihost in some time.

I have people on the ground who have tracked someone they think may be him, but aren't sure yet. Only time will tell, especially if he has some affiliation with Frihost. There however is financial trails of his dealing with Frihost, so if they match up, we will have found Bondings Smile.

This is one of the worlds best kept secrets and I need the interview with him xD
Simonjw
Peterssidan wrote:
Game development is like a hobby of mine. I don't use an engine. I'm more of a programmer so I prefer to write most of the code myself. In my signature you find a link to a car game that I made in C++ and SDL. Now I'm trying to get some work done on my other game that is similar to the old Sierra adventure games with text parser input, but unfortunately I don't get as much done as I wish so it will take time before it's finished.


Checked your game out, not bad at all. The Sierra adventure games were some of my favourite games at the time. Just started reminiscing haha.

Maybe if you have some time you should take a look at Unreal Engine 4 as it is free and you can code in C++. But then again you might fall in love with the Blueprint system like a lot of people have.

And if you have spare time thereafter, maybe we can collaborate on a project or two and see where it goes

Cheers,
Si
Peterssidan
Simonjw wrote:
Maybe if you have some time you should take a look at Unreal Engine 4 as it is free and you can code in C++. But then again you might fall in love with the Blueprint system like a lot of people have.

I prefer free software (open source) so engines like Unity or Unreal Engine is not an option for me.
Simonjw
Peterssidan wrote:
Simonjw wrote:
Maybe if you have some time you should take a look at Unreal Engine 4 as it is free and you can code in C++. But then again you might fall in love with the Blueprint system like a lot of people have.

I prefer free software (open source) so engines like Unity or Unreal Engine is not an option for me.


Unreal Engine 4 is open source now, you don't pay anything for it unless you make over $3000 in 3 months, then it is a 5% royalty.

I have noticed a lot of people moving to it and I suggest you should try it out as well. You can deliver a game for free or you can make like $2999 and stop sales so you don't hit the bracket.

It is however up to you, but I'd suggest it.

Cheers,
Si
Peterssidan
Quote:
Unreal Engine 4 is open source now, you don't pay anything for it unless you make over $3000 in 3 months, then it is a 5% royalty.

The code might be open in the sense that you can see the code but there are many restrictions in how you are allowed to use, modify and distribute the code which makes it something different compared to what people usually mean when talking about open source software. What do I mean by free/open source software?
Simonjw
Peterssidan wrote:
Quote:
Unreal Engine 4 is open source now, you don't pay anything for it unless you make over $3000 in 3 months, then it is a 5% royalty.

The code might be open in the sense that you can see the code but there are many restrictions in how you are allowed to use, modify and distribute the code which makes it something different than what people usually mean when talking about open source software. What do I mean by free/open source software?


You've got a point, but in this case, it does not work the same. From their GitHub page you can download the code for Unreal Engine and actually do what you want with it before you compile it. The only difference is that it will be compiled differently to the version you would download via their portal.

It is however, completely open source in that respect. Debian on the other is totally different as it was based on a different kind of open source where everyone that wants to delivers something to the core.

You can do this with Unreal Engine source code, but the community part is via plugins etc.
Peterssidan
I think you are missing the point. The link I posted is not exclusively for Debian but more about free/open source software in general. The UE4 engine code can only be distributed "freely" through what they call "Epic's UE4 channels" which is a huge restriction.

I'm sorry for turning this into a discussion about open source software. The word "open source" could admittedly mean different things to different persons. Often open source and free software are used as synonyms, but UE4 is clearly not free software as defined by the Free Software Foundation. https://en.wikipedia.org/wiki/Free_software
Simonjw
Peterssidan wrote:
I think you are missing the point. The link I posted is not exclusively for Debian but more about free/open source software in general. The UE4 engine code can only be distributed "freely" through what they call "Epic's UE4 channels" which is a huge restriction.

I'm sorry for turning this into a discussion about open source software. The word "open source" could admittedly mean different things to different persons. Often open source and free software are used as synonyms, but UE4 is clearly not free software as defined by the Free Software Foundation. https://en.wikipedia.org/wiki/Free_software


It's chilled. I just think in Epic Games' side of it they don't really want to label it. I have worked with a few of their core team on a few occasions even before they released it as free to use and if you had access to their github you could do what you want with the engine source as long as you tagged them in it etc.

Still stands true now that they have the source code freely visible to anyone. If you felt you could add something to the engine that isn't there you are able to do so and then compile it yourself and who knows, they might even add it.

So in that respect it is open to modify and they certainly don't mind, unless you say you created it yourself xD.. But who wouldn't!

Cheer,
Si
Simonjw
Peterssidan wrote:
I think you are missing the point. The link I posted is not exclusively for Debian but more about free/open source software in general. The UE4 engine code can only be distributed "freely" through what they call "Epic's UE4 channels" which is a huge restriction.

I'm sorry for turning this into a discussion about open source software. The word "open source" could admittedly mean different things to different persons. Often open source and free software are used as synonyms, but UE4 is clearly not free software as defined by the Free Software Foundation. https://en.wikipedia.org/wiki/Free_software


It's chilled. I just think in Epic Games' side of it they don't really want to label it. I have worked with a few of their core team on a few occasions even before they released it as free to use and if you had access to their github you could do what you want with the engine source as long as you tagged them in it etc.

Still stands true now that they have the source code freely visible to anyone. If you felt you could add something to the engine that isn't there you are able to do so and then compile it yourself and who knows, they might even add it.

So in that respect it is open to modify and they certainly don't mind, unless you say you created it yourself xD.. But who wouldn't!

Cheer,
Si
CHAOS-THEORY
Nah I don't like using libraries and especially "game engines" that's like making a car, and buying the whole chassis and engine and transmission and suspension from a different manufacturer, to me.
If you really wanna learn the way Game Engines works, you have to dive and make one your self... but wait.
I've been making my own game engine for a long time, i don't have time mainly, i program in C and OpenGL i do use libs for light things such as loading PNG images, i care alot about details, not only physics collisions, but also data use, memory use, caching, realism, so much that i can't even make a step... unless i re-step it 10times, don't ever try to be me.
Today i tried SDL, believe it or not it's as easy as it gets and i tried it just cause it's written in C, i kept thinking... all what i wrote to just create a simple window attribute an OpenGL context to it and make the code cross platform, can be avoided by simply this library, then yeah you just wasted ur life.
If you're one kind of person that likes to get the job done, and wants to focus and create a game without pulling up the details, then you should go ahead and use libraries maybe some third party tools too.
If you're a newbie and just want to make a game and doesn't want to annoy your self with all the pickpocket, you can go ahead and use a pre made game engine that includes everything for you, but there might be a price to pay like a shitty out put, or some money.
Well, when you start making up ideas, you really feel like you don't have time to even make one game.
People actually tells you to make a game instead of a game engine, i say bullshit, i make a game engine to make several games. And this is just my opinion.
The most important thing i will tell you, the longer the better, great games take time, it's not a matter of a month or 2, it's a matter of life. DIE!

...
Game over
Press R to restart.

i accidentally just pressed CTRL + X and the browser closed, and i thought this is the type of moments where you throw you screen of the window knowing that everything is in the base unit not the screen... except for some cases, that was one close up to loosing all what i wrote.

Btw, dont be retarded and actually think you can make a game using VIM or GEDIT or notepad and gcc compiler or whatever compiler and editors you use, that's actually worst than driving a new peugeot, this doesn't mean it's impossible, for a large project it might be.
Get a decent IDE unless your game engine includes a gui for programming and debugging, you wont regret it.

Peace
ummahtalk
Is there anything substantial to make android games ?
boaconda
ummahtalk wrote:
Is there anything substantial to make android games ?
Scirra Contruct 2.
Simonjw
boaconda wrote:
ummahtalk wrote:
Is there anything substantial to make android games ?
Scirra Contruct 2.


I'd say yeah that is a good choice. Another place that might be nice to look at especially if you are more of a visual programmer is wimi5, it is really easy to use and will allow you to make an html5 game very quickly and efficiently.

I normally just use Unity for it, but have dabbled with a few like the two mentioned.

Cheers,
Simon
Marcuzzo
deanhills wrote:
I sometimes wonder whether he made a conscious decision to retire as Bondings and he's posting as someone else here just to stay in touch. Wink


Steve, what have you done with the real deanhills? Laughing
deanhills
Marcuzzo wrote:
deanhills wrote:
I sometimes wonder whether he made a conscious decision to retire as Bondings and he's posting as someone else here just to stay in touch. Wink


Steve, what have you done with the real deanhills? Laughing
Laughing Now that IS funny! Poor Bondings, his reputation gone totally down the drain. Razz

Wonder what has happened to Simonjw? Would love to hear his progress in games and animation design.
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