I recently took an interest in the free 3d software, Blender. I've been with it for just more than a week, messing around, reading tutorials, trying to make stuff, etc. I've made some stuff, but till now, what I like the most is this - http://www.saratsweb.frih.net/images/teapot3.jpg
I know it is not the best.
Comments?
Last edited by saratdear on Sun Jun 07, 2009 9:07 am; edited 1 time in total
Great work sarat! I wish I could do something like that, but I've never tried.
I guess that might be my problem right there.
really nice and cute teacup. the edge where you pour the tea is a bit hard though but the texture was handled perfectly. 
I think that is a fairly good model for a beginner in Blender, given how tricky of a program it is to use.
You should check out the forum at Blender Artists. You can post your works in progress and have other experienced Blender users like myself critique it and give you advice on how to make it better. It is a really awesome website.
EDIT: You know what you should do...? Read up on fluid simulation and then make an animation where it pours out some tea. haha
-Nick

nice teapot! I agree though that the mouth edges are a bit too sharp, maybe some beveling will do the trick. Texturing is well done, but the lighting seems a little bit weak, need some more fill light I guess. Keep up the good work! 
@Diabloblizz - Thanks for the comment. I used to feel the same thing, but I decided I just had to learn to make in 3d.
If you like it, there are plenty of Blender tutorials available. I learn things from them.
@Xrave - It isn't really textured, because I have only changed the colour of the teapot, and enabled ray traced reflections.
@polly-gone - I am there - http://blenderartists.org/forum/showthread.php?t=156743
What is your username there? I am getting some pretty helpful comments there was well.
@r4inm4ker - Thanks.
I haven't really learned beveling, though, and not gone too deep into lighting.
And everyone; if you think mine is good, you should check out the "Forum Gallery" forum in the link I posted. Complete photorealism, some of them, and I am not joking.
That's a very nice first model in Blender. I'm pretty sure I've seen the tutorial on how to make that model. Either that or its just the fact that they always use a model of a teapot for texture demonstrations. I used to use Blender a lot but I simply don't have the time anymore. I am also on the BlenderArtists Forums with the same username but I don't have time to be active on those either.
Blender is supposed to be getting a UI overhaul from what I hear so it should hopefully become easier to use, but I hope it doesn't change too much because then I'd have to relearn it.
That's pretty cool. You should try to make a whole kitchen! It'd take forever, but you'd have this crazy kitchen at the end of it! Each piece could be a new interesting project!
I made some more stuff, and I thought I'd share it here. Hope you guys like it.

Have you ever packaged your cg work and offered it to others? I'm only asking because I do a lot of textures for 3d models by extracting the templates from an obj file and texturing in either Paint Shop Pro or Stitch Witch or a combination thereof. I have been posting my textures on Share CG, and there are a lot of modelers who put there stuff on there as well. If you never have, check out sharecg.com. Because of the large volume of traffic you might have to sometimes be patient with it. Of course anything we post there is for free although I have seen some artists with a paypal donation button.
Good model by the way. I wouldn't mind doing a texture of it if you post it on there.
Were those latest screenshots rendered in Blender's internal renderer or some external renderer? I'm not sure I've ever been able to get such a crisp reflection with Blender alone. Maybe that's because I don't play around with the renderer much but instead use the game engine a lot.
| tdezellem wrote: |
Have you ever packaged your cg work and offered it to others? I'm only asking because I do a lot of textures for 3d models by extracting the templates from an obj file and texturing in either Paint Shop Pro or Stitch Witch or a combination thereof. I have been posting my textures on Share CG, and there are a lot of modelers who put there stuff on there as well. If you never have, check out sharecg.com. Because of the large volume of traffic you might have to sometimes be patient with it. Of course anything we post there is for free although I have seen some artists with a paypal donation button.
Good model by the way. I wouldn't mind doing a texture of it if you post it on there. |
No, I really have not offered my work to anyone because I don't think it is that good.
Were you asking me to just post the .blend files or upload it on sharecg.com?
| Magicman wrote: |
| Were those latest screenshots rendered in Blender's internal renderer or some external renderer? I'm not sure I've ever been able to get such a crisp reflection with Blender alone. Maybe that's because I don't play around with the renderer much but instead use the game engine a lot. |
Blender internal. Actually, I am just the opposite to you. I just mess around with modeling stuff and do not touch either animation or the game engine.
I didn't use any special settings for reflections. I like everything shiny, so I turn on "Ray mirror" for many things. Problem is, it takes a lot of time to render sometimes. And oh; the glass table was from a tutorial. I improvised it.
EDIT : And here's another. Just a small room. It has the table and window from my other models and another sofa. It is not textured properly or anything, just thought I would share it.

Wow your work is kinda nice, we can see the evolution of your work since the teapot to the last image you sent.
I'm going to start my studies in this domain next year, I hope I'll be able to find some jobs.
As for your work it' seems to be really nice, if you have some money to spend I'd suggest you to try 3D studio Max, it's far more powerful than Blender (But blender is quite powerful for a free software!!).
I can't wait to see more of your works !
Good Job!
| pll wrote: |
Wow your work is kinda nice, we can see the evolution of your work since the teapot to the last image you sent.
I'm going to start my studies in this domain next year, I hope I'll be able to find some jobs.
As for your work it' seems to be really nice, if you have some money to spend I'd suggest you to try 3D studio Max, it's far more powerful than Blender (But blender is quite powerful for a free software!!).
I can't wait to see more of your works !
Good Job! |
Thank you!
That's the problem, I don't have the money to buy 3d Studio max. Actually, you know what I originally wanted, when I started this? Make a lot of swell 3d models and sell them online.
Wish you the best of luck for your course and the job in the (not so distant) future.
your modeling is nice! great! we can make it animated?
| Cliffer wrote: |
| your modeling is nice! great! we can make it animated? |
Yes. Blender does support animation, but I haven't tried it out.
Respect.
I think I will try Blender
I never tried to work with 3d-programs so I can't give useful feedback. But, I like your work, especially the room.
| steve1200 wrote: |
Respect.
I think I will try Blender
I never tried to work with 3d-programs so I can't give useful feedback. But, I like your work, especially the room. |
Hope you like using Blender.
There is a very supportive community (blenderartists.org) who are always willing to comment on your work there.
| saratdear wrote: |
| steve1200 wrote: | Respect.
I think I will try Blender
I never tried to work with 3d-programs so I can't give useful feedback. But, I like your work, especially the room. |
Hope you like using Blender. There is a very supportive community (blenderartists.org) who are always willing to comment on your work there. |
thanks for your advise.
And here is another one I made. I know the lighting is all screwy, but other than that what do you think?

yeah, it looks really nice! I think you improved the lightning in relation to the last picture...
And here is another one. Bit ambitious, really. Not rendered in Blender Internal (like all other pictures in this thread) but in Luxrender which is said to produce photorealistic images. So, the image is grainy at first and becomes better over time. Luxrender crashed after sometime, but I still have an OK image, so I thought I'd post it. It's big, and has some issues (like the weird stuff on the wall near the ventilator) but other than that, what do you think?
http://www.saratsweb.frih.net/images/classroom.jpg
well, it's quite good result, for hobbyist.. but if you're serious about learning 3d CG, I suggest learning basic traditional lighting first (like three point lighting) before jumping into global illumination or physical based lighting. Also, the models aren't textured yet, so they looked quite..flat.
They are pretty good but they lack the realism e.g. they have no bump maps or other textures that would give them a more realistic look. Try also different kinds of lighting settings and see if that helps.
Hope this helps. 
woah nice, do you use c4d?
@r4inm4ker and Whong - Points noted. Texturing, bump mapping etc. is what I would like to study next.
@Haywire - No. Blender is what I currently use.
looking good dude.... learning 3d takes A LOT of time... I've been doing it for around 8 years.. checkout my portfolio --> www.mclatworthy.com (hosted by frihost
Just keep at it, and if you really enjoy it, you won't mind spending 8-10 hours a day learning and mastering it
Wow, good work dude. Those rendering look good.
I had decided to learn Blender and 3dsmax and flash animation long back, bit kept delaying it so much that now I don't even remember what happened to the CD full of tutorials I had got downloaded by a friend and kept safely. lol ... Well, good work u'v e done here.
Nice work so far! All of them look good! (Or like they would be good if the renderer didn't crash
) Anyway, keep up the good work. I hope you can eventually get to where you can sell the models online!
Thanks to both of you.
But I am sorry to say that due to other commitments, I don't find time to continue my hobby.