I am designing an animation program for my website to upgrade from the last one but I lack deep readily understandable Maths knowledge. The requirement has come about because of the improved abilites of the modern browser.
Because the old program had limitations all that was needed was calculation involving trigonometrics.
Any animated sprite would travel linearly between two points while others travelled the shorter distances but in the same time frame.
Curves could be emulated, but in reality these were made up of many tiny straight lines.
The new program will have to accurately display a 3 dimensional view. A good example would be a cut down version of the solar system displayed in a browser. With all the planets going along their respective paths (Venus going the other way!-Don't you just hate that theres always one!)
The "planets" appear closer and further away and are obscured by closer "bodies". The difficult part is defining a software interface that provides entry for the parameters which would define the "bent" elipse of each planet's orbit.
The interface should be generic so that you could also use it for the moons going round the planets.
The whole interface should by default create straight lines.
Note that these lines are optionally not visible and are instead used to create a route for an animated sprite?
Your ideas would be interesting. Any suggestions on how to reword this subject entry would also be appreciated.
Because the old program had limitations all that was needed was calculation involving trigonometrics.
Any animated sprite would travel linearly between two points while others travelled the shorter distances but in the same time frame.
Curves could be emulated, but in reality these were made up of many tiny straight lines.
The new program will have to accurately display a 3 dimensional view. A good example would be a cut down version of the solar system displayed in a browser. With all the planets going along their respective paths (Venus going the other way!-Don't you just hate that theres always one!)
The "planets" appear closer and further away and are obscured by closer "bodies". The difficult part is defining a software interface that provides entry for the parameters which would define the "bent" elipse of each planet's orbit.
The interface should be generic so that you could also use it for the moons going round the planets.
The whole interface should by default create straight lines.
Note that these lines are optionally not visible and are instead used to create a route for an animated sprite?
Your ideas would be interesting. Any suggestions on how to reword this subject entry would also be appreciated.
