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Gamedevelopment

 


shybovycha
Have enybody ever created his own PC game? Are there any ideas to create such one?
coreymanshack
First you need to decide what language you want to use, what platform you want to target, and what type of game you want to make.

I chose, PHP as my language because I wanted to create a neat web based game(web based being platform), and I chose a fantasy mideval type of game.
ddukki
I used RPGMaker 2003 for a while and created a 4 to 5 hour game. It was fun for a while, but making a game takes a lot out of you in the long run. You might have a great idea in the beginning and your first couple hours might be luscious and gorgeous. But unless you have the creative stamina of the iPod creators [which is a bad analogy, I know], then you'll run out of steam really fast.

I guess I should have gotten a couple of friends to help me in making the game. Development can be a burden going solo, but if you've got friends, I'm sure it's worth the struggle.
enygmasoft
Yes it does take a village to raise a video game this day and age.
wombatrpgs
Yeah, a lot actually. I'd recommend trying out RPGmaker at least, which is a very painless way to start up. You can find the download here at my site:
http://www.wombatrpgs.frih.net/phpBB2/downloads.php?cat=16
There's also support on the forums. Most people around there are very experience in RM2K and should be able to offer a good deal of help.

Aside from that, GameMaker is always nice, and if you're feeling ambitious, skip right to C++ or Java to develop a real game. Of course, if you're interested in making something nice-looking, it's a lot harder than that. If you want to join a devteam or something like that, you're welcome to join.
http://www.wombatrpgs.frih.net/
Faraz
ddukki wrote:
I used RPGMaker 2003 for a while and created a 4 to 5 hour game. It was fun for a while, but making a game takes a lot out of you in the long run. You might have a great idea in the beginning and your first couple hours might be luscious and gorgeous. But unless you have the creative stamina of the iPod creators [which is a bad analogy, I know], then you'll run out of steam really fast.

I guess I should have gotten a couple of friends to help me in making the game. Development can be a burden going solo, but if you've got friends, I'm sure it's worth the struggle.


Great post. Same thing happens with me. I get this cool idea and then I begin to work on it, but after a while I get tired, and then the idea doesn't appeal to me anymore. I always wanted to create a game, and have the skills, but I just don't have patience/stamina. Besides I am also doing a job, so I don't get much time either, but one day...

But I was able to create a Quidditch Simulator and Tennis Simulator in 2006 during summer when I got free time. If anyone wants to try them, let me know, and I will give you the links. =)
Garga
i have never created my own game, but i translate The Sims versions in Turkish.Now lots of players play Turkish The Sims versions...
caoraper
Garga wrote:
i have never created my own game, but i translate The Sims versions in Turkish.Now lots of players play Turkish The Sims versions...

Sim ver Turkish?
just Translate or any change???
Faraz
Garga wrote:
i have never created my own game, but i translate The Sims versions in Turkish.Now lots of players play Turkish The Sims versions...


Cool! So you like create a downloadable mod, which converts it into Turkish when installed?
madenotborn
hey Im actually a little interested in this too. does any one know what language a first person shooter might be in. And where i might be able to learn that language, I mean i know there's documentation out there on EVERYTHING but everything i find is so scattered.
LostOverThere
Most fullblown games these days are programmed in C++ or something similar. But of course that requires tens of thousands of lines of code to make.

If you've never made a game before or don't know any programming languages. I would recommend giving GameMaker a go. You'll be able to make some pretty awesome 2D games with it and you don't need to know how to program as such. It can do 3D but not very well. Both Caveman Craig and Spirits of Metropolis were made with GameMaker.
leontius
FPS is not very easy to make because you need to do physics. You will need some 3D game engine such as irrlicht. (I didn't know much about this, sorry.)

It is very natural for people to make games halfway and lose interest in it. What I say is, finish the game because it makes a whole difference if you have gone through making a finished game. The experience you gain will prove to be valuable for your next game project.
catscratches
The most important thing with game developing is to have patience. Don't expect your first game to be a masterpiece... Well, don't really expect it to be good at all! Your first game is probably going to be rather horrible (sorry for saying), but the more you do it, the better they'll be. One of the most interesting aspects of game design is that there's always something new to learn.

Just as some of the others, I'd recommend Game Maker to start out with. It's beginner-friendly and can also be used for more advanced games. It will serve as an introduction to programming and can always be used to explore game idéas and game design.
Spartan
I learned some C++ for this, but never really stuck to the language. I gotta get back to this sometime, and give a game a try. And I really agree with you catscratches, it'll probably suck. As for RPG Maker, it isn't bad for a start. Had a couple friends make an okay game.
wombatrpgs
You can make an okay game in just about anything. It just depends a lots on your patience more than anything. That and sheer determination. Start small.
HamsterMan
I have developed quite a few games for various platforms (see sig), including for Windows/DirectX/console and Adobe flash.

If you want your games to get a lot of publicity I really recommend making it in flash. It's also definitely one of the most versatile and easy to use platforms for creating your first games at. (Want to make multiplayer flash games or flash games with highscores, easy, use Nonoba's API for example)

Ask if you need any help with anything.
blk3
I wonder if there is a fighting game engine out there available for free (open source). Most games like RPG, FPS engines for free are out, how about a fighting game engine that is of high quality say that of Tekken or Street fighter.
wombatrpgs
Don't know how much it is of what you're looking for, but there's always:
http://en.wikipedia.org/wiki/M.U.G.E.N
traxion
i've had once made a pc game ( it was not much)

the idee was the shoot the duck Very Happy

i had several duck running over the screens and i needed to shoot them down with the mouse. if u have any idee hw much that already takes.. damm

a 3d game you cant make in youre own.. and forget to make a COD:4 game or somethink like that.. even 3d wolfenstein is still hard te make these days
wombatrpgs
There are plenty of makers for canned FPS. Anything beyond that is what's difficult.
erlendhg
wombatrpgs wrote:
Yeah, a lot actually. I'd recommend trying out RPGmaker at least, which is a very painless way to start up. You can find the download here at my site:
http://www.wombatrpgs.frih.net/phpBB2/downloads.php?cat=16
There's also support on the forums. Most people around there are very experience in RM2K and should be able to offer a good deal of help.

Aside from that, GameMaker is always nice, and if you're feeling ambitious, skip right to C++ or Java to develop a real game. Of course, if you're interested in making something nice-looking, it's a lot harder than that. If you want to join a devteam or something like that, you're welcome to join.
http://www.wombatrpgs.frih.net/


Thanks for the download link. It will be nice to try out RPGmaker, since I have heard a little bit about it.
Personally, I have never made any real games (other than a really tragic judo game made with GameMaker), but I am working on a sudoku application Smile
wombatrpgs
That link may have been broken. Try now.
Related topics

Game making - anyone interested?
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