Hi!
This place is the nearest of ActionScript so I hope You guys will help me out and You will not say to me that this forum doesn’t have flash room ect…
I started to go a bit crazy now with my menu project.
The thing is that it is a vertical menu, and it slides out and in with animation on right. I do not want them to slide on release only on rollover. But as soon as it is working (animation on right roll out) someone would like to click on that rolled menu but he have to rollout of the button first(from which the menu is build) and it’s causes animation of rollback and no one is able to click on anything despite the menu buttons.
I had some ideas but most of them failed because of nature scripting in ActionScript.
The target is to hide rollout menu when somebody rollover mouse on another menu button and causes rollout of that one or rollout of the flash area.
What should I do ?
This place is the nearest of ActionScript so I hope You guys will help me out and You will not say to me that this forum doesn’t have flash room ect…
I started to go a bit crazy now with my menu project.
The thing is that it is a vertical menu, and it slides out and in with animation on right. I do not want them to slide on release only on rollover. But as soon as it is working (animation on right roll out) someone would like to click on that rolled menu but he have to rollout of the button first(from which the menu is build) and it’s causes animation of rollback and no one is able to click on anything despite the menu buttons.
I had some ideas but most of them failed because of nature scripting in ActionScript.
The target is to hide rollout menu when somebody rollover mouse on another menu button and causes rollout of that one or rollout of the flash area.
| Code: |
| //m1 is a variable assigned to menu button nr1
//this script is assigned on menu button nr1 on(rollOver){ if (m1==1){ //do nothing in case if we had returned back from rolled menu } else { roll_1.gotoAndPlay(1); m1=1; } } on(release){ roll_1.gotoAndPlay(2); m1=1; } on (rollOut){ if (( m2 | m3 | m4 | m5 | m6 ) == 1 ){ roll_1.gotoAndPlay(28); //rollback animation at that point m1=0; } } |
What should I do ?
